Recently, I have spent some time to add player-castable spells to Raze The Realm and wanted to share a GIF of it. A good way to turn the tide if things aren’t going your way! See GIF of some of the new spells here.
Teaser trailer: https://www.youtube.com/watch?v=Z48HSmiXKs0
Raze The Realm is a strategy roguelite total-war-like game I’m developing. You command huge battles (but have control down to individual units), build your army, equip relics to discover synergies and strong builds, and more! The game will feature a roguelite run mode, sandbox mode, daily run, mod tools and more.
Demo coming soon, so please Wishlist if you want to be notified.
YouTube: Trailer
Steam: Frost Protocol
Hi, I’m a solo developer from Germany and I’m working full-time on this game for about 15 months now. Probably, it will take me another 2 years until release so what you see here is rather an alpha state.
TLDR; Manage survivors’ needs (hunger, fatigue, injuries), assign them to tasks (generate energy, build upgrades, repair and customize robots, and more). Go on expeditions to salvage resources, find robots and survivors, and fight the Nadir.
You are Ada Dupont, and you are searching for lost research protocols to find a solution against the Nadir. Search for survivors, customize combat robots, and build a powerful squad to explore multiple locations. Gather resources while the Nadir are attacking relentlessly. You can revisit locations multiple times and plan ahead on how to handle different tasks.
The game is divided into two parts:
At the homebase, you manage your survivors and their needs, such as hunger and fatigue. …
Hello everyone,
In Paper Perjury, you play as Justina Smith, a newly hired clerk at the Azure City Police Department, as she finds out the truth behind a series of suspicious crimes. Work with the eccentric detectives Ernest Hunt and Sophie Swift as you investigate crime scenes, interrogate suspects, and discover the secrets hidden among the city.
Paper Perjury is out now and currently on sale.
Key Features
A free demo of the first case is …
NET.CRAWL is a turn-based puzzle roguelike set in an original cyber world. It plays a bit like hacking mini-game from Deus Ex only with much more depth and huge variety of bosses and effects.
All levels are generated with tiles (hexes) that you, as a player, draft prior.
The game should appeal to players who enjoy tactical turn-based games (CCGs, board games, deck-builders, etc.).
Leaving the Early Access tomorrow.
Steam link: https://store.steampowered.com/app/2958140/NETCRAWL/
Hi everyone! I’m a solo developer, and today I’m sharing my project Alia Domus for Indie Sunday.
Check out the gameplay footage here: https://www.youtube.com/watch?v=Y0CNV6wh8Ug
(Note: The video shows isometric survival gameplay, base building, and environmental interactions)
Alia Domus is a long-form isometric survival RPG set in a world where humanity must terraform and colonize a new planet after Earth’s resources are completely exhausted.
Key features include:
Hey everyone!
We’re super excited to share that Anomaly President launches tomorrow!
It’s a mix of top down roguelite combat, presidential campaigning, weird anomaly powers, and… adorable Fluffies.
We’ve been working on this for a long time, so seeing launch day finally this close feels pretty surreal. We can’t wait to see what you think!
Thanks for checking us out, and see you tomorrow!
Steam Page: https://store.steampowered.com/app/3156330/Anomaly_President/
FGS Trailer: https://www.youtube.com/watch?v=ecNi8P56l4Q
Discord: https://discord.gg/4SYZ6zNq9z
Gameplay trailer:
https://www.youtube.com/watch?v=qV6NOKVXy8g
Hi r/Games! Happy Indie Sunday!
We’re a two-person indie team working on What Makes a Hero, a narrative-driven fantasy shopkeeper game inspired by titles like Papers, Please.
Imagine you run a weapon shop in the province of Caspena - a fantasy land of adventure and opportunity, serving adventurers preparing for dangerous quests. Instead of simply choosing an item from a list, you have to listen to their stories, examine the information they provide, consult your Adventure Codex, and figure out what equipment they actually need.
Sometimes, however, giving customers what they ask for may not be the best choice.
The adventurers you equip can succeed, fail, disappear, or return later - and the decisions you make behind the counter gradually become part of a larger branching story. Some customers will also bring unusual problems, questionable offers, and opportunities that have little to do with ordinary shopkeeping.
The …
Use this thread to discuss whatever you’ve been playing lately (old or new, AAA or indie). Don’t just list the names of games as your entire post, make sure to elaborate with your thoughts on the games.
Use spoiler tags if you’re posting anything about a game’s plot that might significantly hurt the experience of others that haven’t played the game yet (no matter how old or new the game is).
r/pcgaming has a Discord server where you can chat with fellow PC gamers anytime you want.
Lunar Flight is one of those games that never really left my head. I wanted more of that hands-on, physics-driven lunar hauling - so I started making Void Cargo.
You’ll transport cargo across hostile terrain, face dangerous hazards, and make tense decisions when things go wrong. Complete contracts, earn credits, upgrade your ship, and use that progression to tackle tougher and riskier jobs.
The demo is now playable on Steam: https://store.steampowered.com/app/4319290/Void_Cargo_Equilibrium/
I’m the developer, so I’ll be around to answer questions - and I’d genuinely love to hear what you think after playing.