Game Title: Kirby and the Forgotten Land
Platforms:
Trailers:
Publisher: Nintendo
Review Aggregator:
OpenCritic - 84 average - 93% recommended - 32 reviews
AusGamers - Steve Farrelly - 6.5 / 10
It’s too easy. And it’s not like dialling up the AI or bolstering their numbers would help, it’s just been designed as an ultra-accessible game. And that’s fine. But for mine it’s detrimental to some of the clever ideas that do rear their head throughout, though these are more often flash-in-the-pan in terms of cadence and delivery
CGMagazine - Jordan Biordi - 7.5 / 10
While a mostly fun experience, Kirby and the Forgotten Land definitely forgets a lot of the things that make the pink puffball’s games so unique.
Cerealkillerz - Manuel Barthes - German - 8.6 / 10 …
The list was far superior to the one on NVidias site, being able to sort by date and dlss version as well as see future games with dlss supports, also older games that have newly implemented support, as well as games with fsr support too.
Yet a powermod has deleted all that work, is there anyway to recover that work ?
There has been a new page made in PC wiki: https://www.pcgamingwiki.com/wiki/List_of_games_that_support_high-fidelity_upscaling
TLDR: With the release of CP2077 1.5.2, there is now a graphics preset available for SteamDeck (credit to u/Yhoiryo ).
Having a SteamDeck graphics preset isn’t a requirement for a game to be “Verified on Deck,” but it’s something people have hope for from developers, as it brings a more console-like experience to the deck, with less guess work about optimized settings.
This wasn’t mentioned in the patch notes, and I hadn’t seen it discussed outside of this comment string, but I thought it was worth sharing as it’s the first time I’ve seen a game with a SteamDeck preset.
What are your thoughts?
edit: I took a shot of the settings, and it’s mostly High/Ultra surprisingly (of course with no RT) (sorry for the quality).