Hey r/Games,
In Mech Armada you start with a single mech. You collect robot parts: some stompy legs, an armored torso, a rocket launcher and a minigun. Or maybe a flying jet, a chasis with a damage bonus and a flamethrower. Then you put them together, combine them with other parts you had, and spawn your brand new mech on the field.
Now it’s time to fight. Maps and enemy composition are different every time. You control your mech team in turn-based battles in a grid, fighting vicious monsters, where careful strategy is paramount. Win the battle, you get more parts and resources to make your mechs stronger. Lose and it’s back to square one, left only with any meta-resources you picked up.
Mech Armada is currently in Early Access on Steam: https://store.steampowered.com/app/1389360?utm_source=reddit&utm_campaign=indiesunday2
We’re Steam’s Daily Deal next Tuesday - pick it up 25% off. Wishlist it so you don’t forget.
Durng Early Access I’ve …
Hi r/Games!
For The Warp is a roguelite deckbuilding game in spaaace!
The best description would be FTL meets Slay the Spire.
You assembled a ragtag team for a dangerous trade route, but suddenly the nearest warp gate was destroyed. You have no option but to take the longest route, deliver your valuable cargo and make a hefty profit… Just survive and reach for the warp gate!
More than 120 cards available, 30 equipment cards, 5+ playable ships, 7 systems and many random events and fights.
I launched the game on Nintendo Switch last month and will be leaving Steam early access tomorrow March 28!
Nintendo Switch (10% off):
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/For-The-Warp-2173020.html
Steam (leaving early access tomorrow):
https://store.steampowered.com/app/1201830/For_The_Warp/
Hey everyone!
Here is the game I have been solo developing for the last couple years, Exophobia, which I think is best described as a mix of Doom/Metroid/MegaMan influences.
Latest Trailer
Explore an alien infested spaceship to find its last human survivors in this retro-inspired first person shooter mixed with modern metroidvania upgrades and progression. Eliminate unforgiving hordes of aliens, including hardcore bosses, in fast paced combat with a stylized pixel art aesthetic along an intense danceable electronic soundtrack.
Exophobia is set to release this year on PC and consoles, and if you would like to know more just visit the game’s Steam page (your wishlist is a huge help for a developer’s first commercial game!): https://store.steampowered.com/app/1189220/Exophobia/
Thank you and have a nice day!
I got a Steam Deck this past week and have been testing a ton of games on it. Many of them not verified yet but still working well. In many cases, I have been surprised that the default settings for some older games perform well (there are still plenty that don’t) and it has led me to wonder: how can games detect the capabilities of hardware that didn’t exist at the time?
Example: Soul Calibur 6 defaulted to medium automatically and worked great. How did it know to do this? Nier Automata set itself to custom and had a mixture of medium and low settings, ran at 60FPS out of the box. Turn any of those up, you start to notice dips. There are many more examples but I’ve been PC gaming for 20 years and it has never really made sense to me, how games know what to target on your device.
Is there some sort of behind-the-scenes benchmarking tool that games run?