🎥 Katanaut Trailer
🎮 Steam Page
Hey r/Games, I’m the solo developer behind Katanaut.
It’s a cosmic horror action roguelite set on a massive space station falling apart around you, with fast melee combat, guns, skills, implants, and a lot of build variety. The easiest pitch is Dead Cells-style runs with Katana Zero pacing and Ninja Gaiden resiliency, wrapped in a Dead Space atmosphere.
Its been a pretty surreal few days for me. Ive spent years working on Katanaut mostly alone in my room, and a couple days ago it was featured on the front page of Steam as a Daily Deal. Seeing it sitting there after all that time was honestly pretty hard to process.
I knew the Daily Deal was coming, so I didnt want the occasion to just be about putting the game on sale. I spent the last few months building the biggest update Ive made since launch and released it alongside it.
Update 1.2: Into the Void adds:
Trailer: https://youtu.be/za4oLAuP5WY
Steam page: https://store.steampowered.com/app/4364890/Skyreap/
Hey r/Games, I’m the solo developer behind SkyReap.
I’ve been working as a programmer for more than seven years. I balance two jobs with my dream of making a game, and I work on it in my free time. Every time, I either didn’t have enough money, didn’t have enough experience, or simply didn’t have the energy. Life kept getting in the way.
Now I’ve finally gained the experience I needed back then, and I’ve been saving money for more than half a year so I can dedicate all my time to developing my game.
Crafting:
Create items at the rune table. Upgrade it by adding new platforms to unlock new recipes.
Building:
Build furnaces for smelting ore, storage for items, and pens for animals.
Farming & Ranching:
Grow wheat, shear sheep, and collect milk.
Fishing & Gathering:
Catch various fish and gather berries and herbs.
Progression:
Exchange …
DISCLAIMER: This posts and the game is 100% organic. No AI was used. Thanks for your attention, now to the post!
Hello there!
I’m Brulo from Flatline Studios, an Argentinian 🇦🇷 team of friends and family developing Into the Grid, a deckbuilder dungeon crawler set in a Cyberpunk universe where you take the role of different hackers, infiltrate corporate servers and explore cyberspace!
The game is currently sitting at a Very Positive review score with almost 200 reviews!
You can check it HERE.
With the latest patch it’s in it’s best shape since the EA launch and still being actively developed.
WE HAVE A 20% OFF DURING THE CYBERPUNK FEST, ENDING TOMORROW!
It also runs natively on Mac and Linux!
https://youtu.be/wLyXH29dXAk?si=uT9cUqZbNVEf9Ohh
Hello there,
This is the first time I’m showing this game on r/Games.
If you are into old-school Dark fantasy, RPGs then you will love my game.
My name is Johnny an I’m a solodev, I’ve made a lot of games but nothing like this before.
In this game you create your own character with a unique set of skills. You get to explore the world and delve into perilous dungeons. As you level up you will find many powerful items and equipment.
You can also learn professions such as Alchemy, Inspection, Mercantile and more.
Each Race and Class comes with its own unique set of skills, but how you build your character further is entirely up to you. You can choose to play as a Knight who specializes in Fire magic, or as a Mage who equips heavy armor and wields a large hammer, or perhaps even a noble and righteous Templar who has mastered Lockpicking.
Checkout the Trailer:
https://youtu.be/uoTBJu1BQ8U
Checkout the game on Steam:
https://store.steampowered.com/app/4709150
I feel like photo mode is one of those features that a lot of people open once or twice and then forget about.
But there’s a whole community of people who basically treat it like photography inside a virtual world.
They play around with composition, lighting, focal length, depth of field, camera angles, and timing to create shots rather than just capture what happened on screen.
That’s usually called virtual photography.
I’m curious how common it actually is outside that community.
Do you ever spend proper time creating shots in photo mode, or is it mostly something you ignore while playing?
I’m Antti, founder of a small game studio in Finland. Since 2019 I’ve been making Choppa: Rescue Rivals in whatever hours I could find around a day job and small kids. It’s finished, and it’s out on August 13.
It exists because of Choplifter. I know Dan Gorlin wrote the original for the Apple II in ’82 before it got everywhere else but the version I actually put hours into as a kid was on C64 (which was the most popular home computer in Finland at one point). I got really invested in the chopper phycis, instead of anything else in the game. The chopper movement felt like such a revelation back in the day.
So when I sat down to make my own for the PC, I asked what would happen if I focused a bit more on the physics and made a physical ladder as well, that the “hostages” could grab onto. There are no guns in Choppa. You can’t shoot anything, not even the enemies, and you can’t hurt the people you’re there to save. That’s deliberate design choice, not a limitation we ran out …
Use this thread to discuss whatever you’ve been playing lately (old or new, AAA or indie). Don’t just list the names of games as your entire post, make sure to elaborate with your thoughts on the games.
Use spoiler tags if you’re posting anything about a game’s plot that might significantly hurt the experience of others that haven’t played the game yet (no matter how old or new the game is).
r/pcgaming has a Discord server where you can chat with fellow PC gamers anytime you want.
Some of you might remember this game from when I first shared it here about a year ago.
Back then, A Game About Penguins was a much smaller project. The original idea came from something pretty simple: a lot of our friends had moved to different cities and countries, and we missed having a game where we could just hang out, talk, mess around, and make stupid memories together.
So we started building one ourselves.
Since that first post, the game has grown quite a bit. You can now explore the island with up to 12 players, fish and collect different sea creatures, customize your penguin, decorate your home, find pets, complete NPC quests, race, play arcade games and minigames, swim underwater, build things in the sandbox, and of course slide around and cause unnecessary penguin chaos with your friends.
Seeing people here compare the early version to things like Club Penguin and Webfishing was honestly really fun, and it helped us realize that the social side of the game was what …
I do want to say that I am primarily a console gamer. Controller has always been my forte and I am very well aware that the vast majority of games exclusive to Steam or otherwise available through the PC variations of console, libraries, support controller, that’s mostly what I’ve been using and will probably use for the most part.
That being said, in spite of simply being able to use my controller for all of console and 90% of PC games on Steam, some don’t support it or games like VALORANT (which I don’t intend to play, but nonetheless, I’m using as an example) give a much better experience on mouse and keyboard.
After making sure, my game doesn’t run like shit since I’m using a laptop I played quick play with my friend on overwatch and holy crap not only is my aim bad but I cannot stray left right or back for the life of me nor easily access my abilities. Are there any tips? Or should I just stick the controller if the game allows it?
I want to say that this is not about hardware, …