Some really interesting data on physical games, for example:
“That’s different for single player, story-driven action games or family titles. Let’s take 2023, which had an abundance of these games. 45% of Hogwarts Legacy’s sales, 49% of Assassin’s Creed Mirage sales and 45% of Resident Evil 4 Remake sales were physical in the UK. Meanwhile, Spider-Man 2 was bought more via physical retailers than digital ones (54% physical), although that does include console bundles.”
“That’s not to say there hasn’t been some shift from physical to digital. If we look at the annual sports titles (where we can do like-for-like comparisons), EA Sports FC 25 was 62% digital in Europe, whereas the year before EA Sports FC 24 was 55% digital (which is by far the biggest shift we’ve seen). Last year’s F1 24 was 70% digital in Europe, whereas F1 23 was 69% digital. And WWE 2K24 in Europe was 64% digital, while WWE 2K23 was 61% digital (note: the newer games all sold fewer games than …
Game Title: Mandragora: Whispers of the Witch Tree
Platforms:
Trailers:
Developer: Primal Game Studio
Publisher: Knights Peak
Review Aggregator:
OpenCritic - 87 average - 83% recommended - 6 reviews
GAMES.CH - Benjamin Braun - German - 85%
The game may not be perfect, but it’s so good that it doesn’t even have to hide behind “Prince of Persia: The Lost Crown,” which certainly had a considerably higher budget. So, we definitely recommend it to anyone who enjoys side-scrolling RPGs. If you want to be completely sure, you can check out the demo on Steam first.
An interesting read where Amplitude Studio’s CEO Romain de Waubert de Genlis describes the lead up to the Management Buy Out (MBO) from Sega and how they got the funds and eventually partnered with Hoooded Horse.
Key Snippets:
Sega’s willingness to entertain these negotiations speaks to de Waubert de Genlis’s insistence that Amplitude and Sega have always had a “good relationship”. Why, then, did he want to leave so badly? Partly, he says, because it felt stifling to work under a vast international corporation with its own protocols and wider priorities. It made it “hard to really push a lot of what we loved”, and obliged de Waubert de Genlis to spend a lot of time haggling with people up the chain.
and
Amplitude’s case for funding was also strengthened by the fact that the majority of devs who worked on the company’s most successful games are still employed at the studio. A portion of the funding eventually came from some of those very same devs. …
I recently replied somewhere usingt he word “frag” and most people had no idea what it means. And it made be wonder how a whole culture was lost.
So, according to you, what (pc) gaming culture vocabulary was lost over the 2010s?
First examples that come to my mind, editiing with what comes from other people.
- frag
- pwned
- QQ
- rekt
- uber
- zerg
- kek
- imba
- PK
- RTS
- RPG (basically everything with a rudimentary skill tree is an RPG now)
- Hack’n Slash
- Quake-like / doom-like (I agree FPS is way better)
- Reverse emojis (:
- 1337 speak
- Vi sitter här i Venten och spelar lite Dota
- Getting Leeroyed
- wort
Setting aside his behavior, he’s a truly skilled player
The new updates are awesome. My favorite being Ivy having her head hitbox made smaller. With maybe some complaints, this by far doesn’t make sense to me. Warden is so powerful already why did they buff him even more? Any thoughts? I know they are small buffs, but where are the nerfs? Like his Ult basically being equipped with unstoppable by default.
It is functionally impossible to play a support build with anti-heal items on the other team. It just doesn’t exist. I get it, you don’t want DPS outhealing the damage of everyone else always. But one item shouldn’t make my healing to teammates worthless as well. It makes no sense.
EDIT:
I see a lot of people saying that “the game is not for me.” This is the first game of its type that I’m playing, and the first time trying to play support characters in any game ever. Separating items from team-heal and self-heal would make fights more dynamic and give more options for gameplay style. I agree with the self-heal nerfs because that isn’t interesting. If your character does damage, then why should they also heal off of it? That is just the two things everyone wants at the same time. Decay almost entirely negates Kelvin ult for Kelvin, and for his team.
Everyone in the comments is saying that the way to play support is with anti-cc or with cc. …
Cant nerf this Bebop
Her Bullet Dance builds are too low skill to play and as long as that is possible they cant buff her to be useful above Oracle. She needs a rework, you reworked Wraith, why not her ?