My absolute favourite thing in games is when the player performs an action, choice, or sequence break that is a little out of the ordinary, but the game anticipates it and reacts accordingly. I’m more interested in the subtle, detailed stuff, as opposed to more lampshaded events (such as Dishonored’s chaos system).
For example, in the original Deus Ex, at the UNATCO base you can go into the female washroom. There’s a woman in there who will tell you to leave which is kidna neat. But then a little bit later when you’re talking to your boss, he’ll tell you off for wandering around the women’s washrooms. That was a mind blowing little detail back when I played that, and illustrated how reactive the game was.
I think this sort of stuff is sublime and not much you see too often, even now. What’s your favorite example of a game anticipatig and responding to your unconventional choices?
Game Title: The Stanley Parable: Ultra Deluxe
Platforms:
Trailer:
Developer: Crows Crows Crows
Publisher: Galactic Cafe
Review Aggregator:
OpenCritic - 88 average - 100% recommended - 5 reviews
GameSpot - Jordan Ramée - 8 / 10
The Stanley Parable: Ultra Deluxe follows up the original 2013’s strong narrative theme with an intriguing brand-new one.
The Stanley Parable still holds up a decade later, and the Ultra Deluxe version essentially adds a whole new game’s worth of additional content to stumble upon.
Nintendo Life - Alex Olney - 9 / 10
“NINE OUT OF TEN,” Alex bellowed as he wrote. “A thoroughly enjoyable expansion of an already classic game treated with love, care, and most importantly a meta awareness that pays …