First, I’ll say that I don’t consider myself a pessimist. It’s a great snapshot in time in the history of video games. But things have certainly changed. EA, Ubisoft, Capcom, Activision, and the other big dogs of the industry got to be the big dogs by putting out dozens of games per year, but they’ve largely abandoned that strategy in favor of putting out only a handful of games per year, putting large amounts of effort behind the games that are guaranteed to make the most money. Everyone loves their blockbusters, but a casualty of this is that they’re just not throwing as much at the wall anymore to see what sticks. This mantle has largely been picked up by smaller publishers (Anna Purna, Devolver, Paradox, etc.) and plenty of indies, often with spiritual successors that scratch those old itches. But which ones haven’t gotten this treatment? What did we used to get that we’re just not getting anymore? Market realities …
Hi all,
Our game released on Steam, Epic Games Store, GOG and all consoles on Friday, check it out!
Ravenous Devils is a Psycho-Horror Cooking Simulator where you take the role of Percival and Hildred, a killer couple with a dark dream.
Take control of Percival to manage the tailor shop, wait for the arrival of clients looking for new suits and dresses, kill them when the moment is right, and throw them down the trap door, leading to the kitchen. Not before stealing their outfits however, their materials ready to be made into brand new clothes.
Take care of Hildred’s pub and customers. Feed them delightful corpse-based meals, manage resources effectively and make sure not to run out of ingredients. Increase the reputation of their businesses by buying new tools, learning new recipes and upgrading the shops, but beware… someone knows their secret.
​
Trailer: https://www.youtube.com/watch?v=5aTeieC7qKQ
Steam: …
[](https://imgur.com/a/zshT8gJ)
#Introduction
Super Mario 64 first released back in 1996 – it was a near-perfect 3D platformer at the time and is still regarded as one of the best today. A sequel had been planned to release in 1999 for the Nintendo 64DD but was axed along with the manufacturing of the peripheral shortly after its Japan-only release. 3D Mario games were continually released over the next decade and a half – all excellent games in their own right, but none managed to capture the feeling of being a true Super Mario 64 sequel. A follow-up that does a lot to differentiate itself from its predecessor is generally considered a good thing by many, but even so, the desire for a sequel that follows more closely in line with the original is held by an equivalently large number of people.
Nintendo had catered to Zelda’s fans longing for a true Ocarina of Time successor, after The Wind Waker suffered ho-hum sales and backlash from fans. Twilight Princess was designed from the …
I can’t play games like CS:GO or Apex where if you die that’s it.. you’re just stuck spectating the rest of your team.. too impatient.
2049 was a bust.. rip, so what else?
A lof of us have tons of games now in our backlog and have played tons of open world games and lately I feel like I’ve played it all even if there are still big games coming out in the future..
It seems like once you’ve played all those highly rated “AAA” games and even the overwhelmingly positive indie ones, the excitement of playing new games just kind of reached its peak and the pleasure of trying a new game lately just has nowhere to go but down..
It just doesn’t feel the same as when we were younger with fewer games per year and less powerful pc that we have to spend time configuring the settings in order to play at a decent fps compared to now when you can basically play anything on ultra with no sweat and struggle..
Edit: spelling
Title says it all. Help this middle age gamer find something they missed.