Game Title: Clair Obscur: Expedition 33
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 91 average - 97% recommended - 91 reviews
Digitale Anime - Arabic - 10 / 10
KonsoliFIN - Finnish - 5 / 5
Manual dos Games - Portuguese - 10 / 10
Oyungezer Online - Turkish - 10 / 10
Saudi Gamer - Arabic - 10 / 10
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PlayStation Universe - 9.5 / 10
It is cooperative loot shooter made by small indie team.
Just wanna let it out here.
One of my clanmates passed away yesterday. Not a sudden passing, he’s been sick for a while and has been going routinely to the hospital for the past few months.
He’s probably the best player among the bunch, and the one who keeps us playing after we lost the love for the game for some time. Had almost 600 games with him, glad we won most of those. Also glad his last game with the clan was a win.
Just wanna say for the one who reads this, play your heart out in the game, but don’t forget to watch your health. Go outside, exercise a bit, and eat better and healthier. Hopefully this sentence is meaningful for some
Shoutout to you brother, we will miss you
buddy picks NP mid
- looses mid
- goes jungle
- gets midas
- goes second item refresher, farms every fucking thing visible on the map leaving almost nothing for others to farm on the map
- never participates on the team fight
- opponent are winning all team fights while he AFK farms
- everyone on the opponent team has BKB by the time he has scepter and the game is already STOMP
This was the most miserable game I had recently, top and bottom lane were doing good until invoker started making plays with his BOT and atos rod in 15 minutes with sunstrike
Dota 2 Mechanics (Still not complete)
Defense / Base Mechanics
• Towers (Tier 1–4)
• Ancient (main base structure)
• Barracks (melee/ranged; affects creeps)
• Backdoor Protection
• Glyph of Fortification
• Fountain (heals allies, damages enemies)
Combat Mechanics
• Damage types: Physical, Magical, Pure, Universal
• Armor types and reduction formulas
• Attack types: Melee, Ranged, Cleave, Splash
• Spell immunity and Magic resistance
• Disables: Stun, Hex, Silence, Root, Fear, etc.
• Status resistance
• Evasion and Accuracy
• Spell amplification
• Damage block
• Reflection mechanics (e.g., Blade Mail)
• Break (disables passives)
• Lifesteal: Spell, Physical, Universal
• Spell lifesteal
• Cooldown reduction
• Critical strikes, Bash, Maim, etc.
• Projectile disjoints
• Turn rate and cast points
Creeps and Waves
• Lane creeps: Melee, Ranged, Siege
• Super creeps / Mega creeps
• Jungle creeps: Small, Medium, Large, Ancient
• Creep aggro manipulation
• Pulling and stacking camps
• Siege …
!Falcons !
!Navi Junior 2-0 !
Congratulations to>!NAVI Junior !<.
Has this ever happened to you in game? If so, I would love to hear about your experience or even if you got a clip send it my way XDD
Just turn down the scaling or duration on power surge, there’s no reason this character needs a near-permanent gun stim that bounces in a large aoe doing 2x the actual gun damage.
It really comes down to a simple question: How often do you 1v1 on this map?
It feels extremely rare. Haze being the exception as to having a legitamate reason to use HA due solely to her cloak ability. Everyone else would need 6k just to imitate it, on top of the 3k item. 9k or 1⁄3 of your eco for an average 30 min game, is just not worth forcing 1v1s.
Your only other option is to pretend this game is Arkham City, and fall ontop of people. Which isn’t practical unless you are really far ahead in souls or objectives as you are giving up soul farming lanes or camps.
Essentially, this map feels like it was designed to funnel team fights, 1v1s only occur in spite of this map not due to it.
So why bother having a 3k 1v1 item when the map itself doesn’t even want you to 1v1 in the first place?