Game: Rogue Soulstone
Genre: Action Roguelite
Trailer: https://youtu.be/-hpuQuMFrN8
Platforms: PC (Steam), hopefully consoles!
Release: Q4 2022
Demo: https://store.steampowered.com/app/1994000/Rogue_Soulstone/
We are a team of two roguelite lovers and we are trying to create something that is at the same time unique but draws inspiration from many other games as well with its own twists. It plays similarly to Risk of Rain 2, has a sprinkle of Hades on it, a touch of Vampire Survivors… which results in a game where you are decimating hordes of enemies, throwing them miles away with powerful spells, facing titanic bosses and trying to make your way to collect the Rogue Soulstones for ultimate power!
If you are interested and want to give it a go, you can grab the demo from our Steam page, we would love to hear your feedback, we are currently gathering a small community on our discord server, and constantly releasing patches and more content to the demo based on what players …
Hi, I’m an indie dev and CrossOver: Roll For Initiative is my next, upcoming game after the well-received ARPG Ampersat, which had a unique mix of ASCII characters and colorful top-down voxels.
CrossOver’s announcement/gameplay trailer is here.
CrossOver: Roll For Initiative is an original mix of RPG, match-3 dice puzzle and tower defence action where you use your character sheet’s spells, weapons, items and mercenaries to defend the sheet itself from invading critters. As they hack away at your stats (INT, WIS, etc) they degrade your character, and can even destroy your weapons and armor. There are several campaigns presented as books on your shelf, and in-between stages you can level up, buy gear and face random Fighting Fantasy book-style encounters.
The game is being published by MicroProse on PC in 2023.
We’re a 2 man team from the Netherlands working on Minigame Madness.
Minigame Madness is a frantic multiplayer party game for up to 16 players online. Compete with friends or strangers in a massive, ever-growing collection of fun and unique free-for-all minigames to earn awesome outfits and shiny badges!
Here’s our trailer: https://www.youtube.com/watch?v=8YSD7VkhSsE
The singleplayer-only demo for the game is out now, we would appreciate it if you guys could check it out: https://store.steampowered.com/app/1408080/Minigame_Madness
The early access version of the game will hopefully be out this year! 😄
I just finished playing Halo Infinite. The whole time, I couldn’t stop thinking about battle passes and how they kinda force you to play. Most battle pass systems end at a time where most people have the pass finished right? You grind for 2 months, you get maybe 3 weeks left over before the next one. How is one supposed to juggle multiple games with battle passes. I’m grinding Halo Infinite thinking, wtf am I gonna do when MWII releases??? Damn why don’t I try For Honor again, oh right, battle pass on that game too. I’m simply too casual to want to commit to a game enough to grind battle passes without falling behind. Then when I’m not unlocking anything cool because I’m not progressing battle passes, I don’t feel an incentive to play. And all of this FOMO leads me to not play other games that I’m kinda itching to play. I’d wanna play Fallout or DOOM…but I’m not because FOMO on other games…
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Sheesh, …
A lot of people are waiting for the patch for Saints Row 2 that will fix the game. It’s been a long time coming, and the original developer passed away, and the work has been handed on to other people.
However, there is some indication of recent activity.
On May the 2nd, a private branch called “beta_test” with the description “For a how to test” was uploaded to Steam. https://steamdb.info/app/9480/history/?changeid=14687731 This branch was for the Linux port depot.
Then a mere two minutes later the branch was removed. https://steamdb.info/app/9480/history/?changeid=14687741
It’s not clear why they’d do this (upload and then immediately remove), but this does indicate that something is happening behind the scenes.
Has anybody had any success running beta 1.0.1 in linux? https://github.com/LukeYui/EldenRingSeamlessCoopRelease/releases
I’ve tried symlinking the new exe (app exits) and running from the terminal (~/.steam/bin32/steam-runtime/run.sh ./launch_elden_ring_seamlesscoop.exe
returns ...launch_elden_ring_seamlesscoop.exe: cannot execute binary file: Exec format error
)
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