Hey ya’ll, I recently released the demo for my hockey game, Barnburners, ahead of my original goal of at Octobers Next Fest. I did not want that to be the first time a lot of people played it, discovered game breaking bugs, and never touched it again. Releasing it now gives me time to keep updating it, find the bugs I have missed (or make sure online is working), and tune the hockey around actual player feedback.
I love games like Tape to Tape, but I have been missing a different style of arcade hockey, something that takes me back to NHL 94, and the NHL Hitz games. Full 5v5 play with a real bench and line changes, penalties and power plays, my take on fights, and online. The full game is also being built around a franchise mode that features all the things I would expect from a franchise mode, albiet a tad bit simpler, and even an online franchise mode to play with your friends (though that is still very early on in development).
The demo has four teams, short 1:30 periods, …
For the record I think game devs should to the best of their ability optimize around as much hardware as they can I’m not the biggest fan of spending thousands of dollars every few years (especially with these current prices) just to play the latest major titles (although I seldom play the big studio games anyway) at 1080p 60fps without the game looking like crap since imo we’re getting diminishing returns in terms of graphical advancements going from 2018 to today is nowhere near as big of a difference as going from 2010 to 2018 same gap.
All I ask for is this. If your game on High settings 1080p looks like it could’ve came out in 2018 then it should be able to run at 60fps, 1080p high on hardware that could run 2018 games on the same settings.
If your game looks slightly or moderately better than games from 2017 - 2019 then it should only be slightly or moderately more demanding