Game Title: Disney Dreamlight Valley
Platforms:
Trailers:
Developer: Gameloft
Review Aggregator:
OpenCritic - 81 average - 100% recommended - 9 reviews
GameSpew - Kim Snaith - Unscored
All of this goes to say that if you enjoy the likes of Animal Crossing: New Horizons and its ilk and you’re a fan of Disney, you’re going to absolutely love Disney Dreamlight Valley. Yes, we remain slightly cautious about how its free to play mechanics will evolve over time – it may not always be so easy to progress, for example – but our early impressions are very positive. We’ve had a great deal of fun with the game so far, and have plenty more to do. We …
Happy indie Sunday! \o/
Steam Page - Free Demo available with about 3-5 hours of content
Kickstarter if you like the demo
Heart of Muriet - “Take Majesty, Age of Empires, and add a pinch of StarCraft II to have the perfect recipe for a new RTS experience. Command hundreds of troops in a unique and easy way. Turn the tide of any battle to your favour using powerful spell casters.”
I started my journey of developing Heart of Muriet in March 2017. I love RTS games, but I am really bad at microing big armies. There are some cool games out like Majesty, Mushroom Wars, etc, but I wanted to make an RTS game with a really complex macro game.
I had a lot of ups and downs, fortunately, I got help for quite some time from u/RPicster as he joined as an artist from 2020 to 2021. I currently have some help in marketing from Chris from Cratr.Games.
So after almost half a decade, the game is finally getting somewhere. We got covered by Splattercat and have recently …
Hello gamers! We released a free demo for our concept “Void Sols” this past Friday.
It is a fresh take on the souls-like genre: top-down, minimalist, and with free respec and interesting build-crafting.
Itch Page: https://finite-reflection.itch.io/void-sols
Trailer: https://www.youtube.com/watch?v=2EMuX2dehV4
Our current goal is to just get some feedback on the game! If people like what we’ve made so far, we will start working on a larger game and set up a Steam page!
Hello /r/games! In our first Indie Sunday post, I’d like to introduce you to Somnipathy. Somnipathy is a survival horror styled 2d pixel art point and click adventure. We borrow from many many different games, and try to combine aspects of classic lucas arts adventures with dungeon crawling rogue likes. You’ll get fun NPC interactions, surreal monsters, and tense chases as you try to uncover the source of the terrors that keep you up at night.
The above video gives a little bit of everything the game has to offer in its current state. Inventory management, some basic ‘puzzles’ (do I bring items to raise my strength, use heavy things I may need for quests, etc), the Creeper and ways you can try to avoid him, the dialog system in place, etc.
The ENTIRE first level as well as a score attack mode based on the original Ludum Dare 50 version of our game …
There’s no question that some skills you learn in gaming transfer to real life. Problem solving abilities, creative thinking, using context clues, etc. But some games are a bit more deliberate about that than others.
​
What are some games in which you learn how to do something that directly transfers to a skill in the real world?
First game where you can use all 3 upscaling technologies so I thought it would be interesting to compare them all.. Make sure to read the labels at the bottom because they’re not always in the same order.
1) FSR 2.0 has the same foliage ghosting problem in Ghostwire as in Chernobylite so it seems to universal issue with the UE4 FSR plugin. TSR also suffers from this though.
https://gfycat.com/mindlessdeafeningcanvasback
2) Particle effects ghost/smear heavily with FSR 2.0. You can see the Kanji symbols clearly with DLSS, but not with FSR or TSR.
https://gfycat.com/formalapthoneyeater
3) This time focused on the hand. Most notable is how the particles trails persist for a long time with FSR 2.0
https://gfycat.com/masculineoffensiveambushbug
4) Temporal stability on this fire escape staircase.
https://gfycat.com/caninefewbarbet
5) Temporal stability on the windows.
https://gfycat.com/amazingunripekookaburra
6) Moire pattern handling. …
I’m starting to get the hang of the different controls and REALLY enjoying gameplay, but I’m also experiencing frustration.
All of the years of progress on my console is pretty much irrelevant for some of the big games I play. I can’t transfer a chunk of my saves or characters.
I’m just curious if anyone else has transferred to a PC after being dedicated to console for so long and has experienced similar.
I’ve been playing a lot of ULTRAKILL recently and it helped me realize why I love games like DMC, MGRR, Doom, and Ultrakill so much. They give you so many attacks & mechanics to play around and do crazy things with that you can play through the entire game and still barely scratch the surface of the wacky techniques that are possible.
What are some other games that have a variety of weapons/attacks like the ones mentioned above? I really want to find more.
Welcome to the /r/pcgaming tech support and basic questions thread! Having troubles with a game or piece of hardware? Have a question about a PC game, hardware, or something else related to PC gaming? Post here and get help from fellow PC gamers.
When asking for help please give plenty of detail:
Check out these resources before asking for help in case you can troubleshoot further:
Common troubleshooting steps: