EDIT: Thank you heaps for spending time with us and asking us all of these great questions! We are going to finish up for today, but we will come back tomorrow and answer any left-over questions that are floating about. Thank you heaps once again!
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Hello r/Games,
We are Bloober Team, the developers of The Medium – a third-person psychological horror game that features innovative dual-reality gameplay and an original soundtrack co-composed by Arkadiusz Reikowski and Akira Yamaoka of Silent Hill fame. The Medium was released last week on the Xbox Series X|S, Xbox Game Pass, and on Steam, Epic, and GoG.
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The Bloober Team’s people answering your questions today are:
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If you want a taste of what The Medium is about, here is our trailer:
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We are starting at 6 pm CET (we are in …
Three years ago I discovered the roguelike genre and really got into it. I put more hours into Enter the Gungeon, Nuclear Throne, and Binding of Isaac than I did into Skyrim :)
I got so inspired that I decided to undergo a crazy project—create my very own roguelite. I called it Rogue Star Rescue. It took me 2.5 years of continuous development to finish the game I am now proud of.
The end result is a roguelite shooter with tower defense elements, hundreds of guns/items/synergies, wrapped into a complex non-linear narrative with 32 different endings. I also managed to add online and local co-op because games like this are great to play with friends.
I’m sharing my story here because some of you may be considering becoming game devs. A word of caution: making a video game as an indie developer is a taxing process. It can, and most likely will, exhaust you mentally and financially. But it’s doable.
Now that my shooter’s been released and I’m getting such …
https://store.steampowered.com/sale/steamgamefestival
right? lets get the ball rolling!
so far, besides the obvious Windjammers 2 (https://store.steampowered.com/app/1114290/Windjammers_2/) which I hope most of you are familiar with since the last festival, and plays even better now with the rollback netcode, ive really enjoyed:
Boomerang X - Fast paced first person shuriken throwing game that has everything you’d expect out of a fast movement twitchy FPS but with only a shuriken that you can call back to you or teleport to where it is. Really satisfying in a making you feel like a badass way. Published by Devolver if that helps to get an idea of the sort of game it is.
https://store.steampowered.com/app/1170060/Boomerang_X/
Narita Boy - This one has a lot going for it style-wise and it seems straight up weird in what it tries to do. Has an oldie VHS filter to it and it seems to involve a kid going into the digital world of a game where you end up exploring the memories of …
Now I’ve played Ubisoft games before and generally know what to expect. Solid story in a beautiful but shallow open world.
This was my first AC in years with the last one I played being Black Flag. The story itself is interesting but never has a game made it so difficult for me to enjoy it. Every time I’m about to reach an interesting point in the story my goal is pushed further away from reach.
Either I’m sent on a fetch quest to find an item in a fort or camp. Or I’m told the person I’m looking for is someone else. Even after meeting the person of interest I first have to 3 side quests before getting the information i need. And unfortunately the quality
Greece is absolutely beautiful landscape. It’s probably the best looking open world I’ve ever played in. But unfortunately it’s size ends up being a nuisance. You have to sail, trek, or horse-ride very long distances to complete quests. This may be inherent issue in most open world games but this games insurmountable size make one …