Game Title: Revenge of the Savage Planet
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 81 average - 77% recommended - 22 reviews
A Gaming Network - Marcel Dee - 9 / 10
Whether you’re playing solo or with a partner, this is an adventure worth taking. It’s hilarious, heartfelt, and consistently surprising—a cathartic takedown of corporate culture, served with a smile, a slap, and a whole lot of goo. A vibrant, satirical, and joyfully absurd platforming adventure with heart, humour, and heaps of alien charm. Whether you’re here for laughs, traversal, or co-op chaos, Revenge of the Savage Planet delivers a refreshing dose of weird in all the best ways.
AltChar - Asmir Kovacevic - 85 / 100
Revenge of the Savage Planet is a game that is very original in its own way, giving us mature, contagious gameplay you simply cannot let go …
As confirmed by them today on their Twitter.
I’m a simple man. Give me an open world shooting gallery with some structure and I will play that game on repeat for the rest of my life. The problem is I’m a bit picky about my gun play.
If I shoot a human enemy in the chest with a sniper rifle and they wince and keep fighting like nothing happened, I’m out! If a submachine gun takes half a mag to drop someone because the devs wanted a balanced “time to kill”, I’m out! If a shotgun just tickles enemies if they’re more then 15 feet away, I’m out!
Basically games were guns shoot damage values at an enemy’s damage pool rather than shooting bullets at a living organism just feel bad to play for me. If that makes sense. Physicality, reactivity, simulation to a degree… think max Payne 3 or sniper elite or Hunt: Showdown.
Are there ANY open world games who bring this same sensibility to their gunplay? Ghost recon Wildlands might be the only one.
I can find no evidence that this game ever existed.
From what I’ve heard, Realm of Naga was an pc game that predated King’s Quest and Ultima, meaning it would have come out in the late 70s or 1980. You play a colored pixel being chased by a differently colored pixel (Naga) on a screen of blue and green.
Someone told me about this game recently. I’m trying to track it down.
Imagine if Needy Girl Overdose merged with Omori! Step into the depressive life of a slavic hikikomori girl. Manage her virtual idol to gain fame and change her fate. Can you save her or will you break her completely? Play the free playtest. Wishlist now!
Hey everyone, I just released my game, thought I’d post about it here.
Here’s a video of streamer Olexa playing the game:
Olexa gameplay: https://www.youtube.com/watch?v=faJVNkzb0Cw
And here is the Steam link (I think it’s permitted since I’m verified? sorry if not): https://store.steampowered.com/app/2994240/Gods_vs_Horrors/
Thanks for your time!
EDIT: Its not the same account, its different people doing the same thing. I mistakenly interpreted all these Anonymous acting the same way were the same person.
If you go to openDota, records, deaths you will find a curious case of a God Tier Muerta that manages between 50 and 150 deaths per game in ranked games, ruining 70 - 80 times in the last 3 days.
Records - OpenDota - Dota 2 Statistics
The interesting part is that the account is hopping servers. It seems all games are with random players, sometimes they get 40 kills, sometimes they just ignore her entirely.
Does anybody understand why you are still permitted to queue ranked after ruining 70 games in a row?
You can find some gems like this: 8276755861 where the team won 4v6 despite a 0:50 Muerta and overcoming 23k enemy gold lead at 23 min.
They still collect and use the data from our matches. just because they have a seperate playtest with people who arent as braindead as us average players doesnt mean that the secret playtest is “the real playtest”.
2 out of 3 takes on this sub are certified garbage. it should be no surprise that they are selecting individual, competent people to get more direct feedback.
but that doesnt change that the vast majority of data they use still comes from the public playtest. so please stop whining about how unfair it is.
He’s a character I immediately got drawn to and with how relatively pretty he is in the face compared to a lot of interpretations of The Monster, I definitely hope they let him be as intelligent and vindictive as the one in the novel. However past that I am really hoping he’s something along the lines of a melee tank like Abrams, but with some kind of Sion-esque revive passive/ult.
Between games he practices with the bird and this is the result:
https://www.twitch.tv/mikaels1/clip/ArbitrarySpikyBisonHoneyBadger-CX_ylPxoGWjxc6uG
As much as I hate the decadence of the Met Gala, this is pretty cool to see. If the designer was inspired by wraith (doubtful) that’s cool. But I’m more inclined to believe their art designers are precog fashion designers
The interval of [light melee -> heavy melee] is much short than that of [heavy melee -> heavy melee]
Using two light melees for the last two hits will take slightly longer to reduce the Sinner’s health from 9 -> 1 (<0.25s) but you get:
Essentially 2 light melees makes it easier to react, and gives a larger window to succeed minigame on first cycle. Which is a lot more time efficient than waiting for another cycle. It’s a pretty big deal if you are trying to quickly steal your opponent’s vaults.
This might be wrong but from my rudimentary testing for success on first cycle (standing next to vault):
Which doesn’t seem like much but you also get more time to react, rather than risk another cycle
Often see him ranked as B or C by streamers. When I play as him or against him (archon lobby) he’s very strong - he has good sustain and damage for harras, he also has an aoe stun for ult. It’s easy to gain value as infernus and you never complain with having infernus in your team.
Also, you can farm pretty quickly with him.