Hi, my name is Erik and I’m a solo developer working on So to Speak, a puzzle game where you learn Japanese by using context clues to guess the meaning of what you see and hear.
I have been learning Japanese for 15+ years. I don’t like memorizing words and I usually forget most of what I learn that way. But when I’ve traveled in Japan, I’ve automatically started reading signs and trying to guess what they mean. Sometimes I’ve been able to figure it out from context and sometimes I haven’t. And this isn’t awful - actually, it’s kind of fun. I remembered how the game Heaven’s Vault had motivated me to spend time learning a fictional language. I started wondering if I could make a game where you learn Japanese by solving a bunch of little puzzles. How far could you go?
In So to Speak, you wander around a 2D simulation of Japan and encounter Japanese words in signs and conversations. You must connect them to nearby objects or text with the same meaning. For example, you …
Super Kiwi 64 is the latest release of Siactro, the small indie group spearheaded by Marcus Horn. If the name sounds familiar, it might be because you have heard of one of his other games, such as Toree 3D or Macbat!
Siactro specialises in bite-sized experiences packed to the brim with charm, a nostalgic style and above all else, a large focus on player movement. Super Kiwi 64 is no different, which sets the player in a mysterious island right after an accident and they have to go through 8 levels collecting power stones in order to leave said island.
It’s an audio and visual treat for your eyes with superb controls that will most likely brighten your day! But don’t take only our word for it, you can also let the people from Giant Bomb give their first impressions here!
OVERVIEW
If …
Hello amazing people! I am Bogdan, the solo developer of The Last Flame. The game was just recently announced 2 days ago, and I am really excited about this new step in the development of my game!
The Last Flame is a roguelike auto-battler that focuses on build creation, strategy and decision making. In The Last Flame, you will recruit special heroes, fight deadly encounters, loot and craft powerful gear, discover and create unique synergetic builds! There are thousands of unique builds to be discovered!
Youtube: The Last Flame Trailer
If you prefer having a quick overview about The Last Flame, I recommend checking the Steam Page (linked above). In this post, I go over more details and explanations.
Each run, you will need to adapt with the heroes, items, passives and origins (powerful team buffs) that are available to you, and make the best possible build in order to defeat the many challenges that you will encounter during your run. With 50+ …
A game inspired by a real-life event in Bangkok, Thailand 2017 (this clip) combined with my belief in treating depression through narrative therapy techniques.
Hi Gamers! I’ve been developing a game called Bangkok Story: A Stray Dog for the past 2 years and would like to present to you guys about my game. You will be taken a role of a homeless man. The story of how he became homeless will be gradually unraveled through when he talked about his past to a stray dog while you can show various affections for the dog like patting her head, telling her “I love you”, etc.
We are currently developing the first episode of the game and will be a free demo which will be available soon!
Wishlist on Steam: Bangkok Story: A Stray Dog on Steam (steampowered.com)
First Trailer: https://youtu.be/IFzlyOI_Ixs
Gameplay videos in our Twitter: Gameplay 1 Gameplay 2 Gameplay 3 (Choose affections for the dog)
Features
Hello,
I’ve always been a huge fan of science fiction movies. As a kid, I remember watching movies like Back to the Future 2, Blade Runner, and The Fifth Element. They all had a common vision - that there would be flying cars everywhere in the future.
Still no decent flying cars! So over the last 3 years I’ve been making a fast-paced game where you play as a crazy flying taxi driver! Expect to see and hear lots of scifi references, whimsical passengers, and chatty pedestrians, as you drive your hover car from fare to fare at up to 450kph (280 mph).
Wishlist on Steam - releases in March
Official Game Trailer with game footage
Potions! launched on Steam! (one week ago)
Brew and sell potions to customers during the day - prep during the night. Drink potions to survive your enemies. Unlock spells to defend your bustling Potion Cart. And move on to the next town, before your time runs out…
Launch Trailer - https://www.youtube.com/watch?v=HianoK_h6vE
Steam Page - https://store.steampowered.com/app/1876530/Potions/
Kia ora whanau,
NZ solo dev here with an update to Potions!
After 15 months of development, my first release is out there
Potions! is a 2D, Pixel-Art, Shop Management RPG
I’ve posted the game a few times through development, and it has come a long way from it’s humble beginnings - while still remaining a humble game!
If you get a chance to play the game I hope you enjoy it as much as I enjoyed making it (it was a mission!!)
I have a new found respect for developers that attempt to ship games - trying to get everything balanced and bug free for launch. It’s …
This could be anything from playing an unforgettable game, the first time you experienced maximum graphics settings, the first time you experienced high frame rate, etc.
Been looking online for a list of games that use the Adaptive triggers, but they are all a year old so was wondering for an updated list.
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Preferably on a Mac. But is it even possible to get a copy of the original cd-rom game and run it on a modern PC?
I used to play the original DOS version on floppy discs from 1994 when I was a kid and would love to play it again.