As titles like Diablo Immortal raised discussions around predatory monetization earlier this year, I feel it’s a good opportunity to share my take on it. I believe predatory practices are an increasing issue in the industry, because developers become better at hiding them and because predatory monetization is mainly used in GaaS (games as a service) which tend to become the norm, even outside of the mobile sphere.
The mobile gaming industry is not black or white, I’ve worked with incredibly talented and genuine people who always had the player’s interest at heart, as well as on games that reached the top charts while always respecting their player base.
But I’ve also seen unethical decisions being made. And while ethics related to the workplace have been in the spotlight for the past few years, ethics related to monetization are unfortunately still rarely discussed within companies or even in the industry at large.
Predatory practices tend to appear when the top …
As titles like Diablo Immortal raised discussions around predatory monetization earlier this year, I feel it’s a good opportunity to share my take on it. I believe predatory practices are an increasing issue in the industry, because developers become better at hiding them and because predatory monetization is mainly used in GaaS (games as a service) which tend to become the norm, even outside of the mobile sphere.
The mobile gaming industry is not black or white, I’ve worked with incredibly talented and genuine people who always had the player’s interest at heart, as well as on games that reached the top charts while always respecting their player base.
But I’ve also seen unethical decisions being made. And while ethics related to the workplace have been in the spotlight for the past few years, ethics related to monetization are unfortunately still rarely discussed within companies or even in the industry at large.
Predatory practices tend to appear when the top …