This has been literally years in the making.
Activision is finally going back and fixing these dangerous hacks that are prevalent in old cod games.
Great to see !
Insights gathered directly from Capcom developers reveal several core strategies behind the studio’s recent momentum: heavy R&D investment into the proprietary RE Engine, centralizing development in Osaka and Tokyo, and early commitment to the PC market. Operationally, Capcom pairs strict budget and progress tracking with a quality-focused game pipeline that resists open-world trends. On the talent and culture front, the company prioritizes intergenerational mentorship (Pragmata, created by young Developers and Staff at Capcom) and empowers producers to exercise direct creative oversight rather than relying heavily on Western-style agile software like Jira.
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Me and my wife have been working on creating a factory automation game called FluxWerks.
Game has actual fluid simulation so the fluids don’t just hover around as blocks, but flow around freely.
There is also a heat simulation, where waste heat generated machines flows around, so for example your computers can overheat without cooling, but you can also capture that heat with heat sinks and flow the heated water into your steam power plant where boilers save fuel with pre-heated water. Different blocks also have different heat conductivity values so you can use copper blocks to transfer the heat away or insulate with other block types.
The world is procedurally generated and infinite voxel world where everything can be mined and you are free to build very creative things just for fun or to deal with the fluid and heat simulation mechanics to optimize your factory.
There is already fairly large tech tree go get through and end game goal to complete the planetary survey and send …