The 2022 theme in PC gaming is shader compilation stutter. Elden Ring, Callisto Protocol, honestly tons of games coming out this year have the dreaded stutter, and it makes the initial impressions of a game horrendous.
Frostbite games and Forza games have a lengthy shader compilation when changing the settings or starting the game. It’s slightly annoying, but afterward those games are some of the smoothest, “well optimized” feeling games out there. As do Dolphin and CEMU emulators, and they’re open source projects.
Why aren’t devs letting us precompile the shaders? It’s so much better than the hitching and stuttering every time you start a new area.
/rant
Do you have any games in your library that, even if you haven’t played them in months, just can’t bring yourself to uninstall? And why?
For me, the permanent fixtures to my SSD are The Binding of Isaac, Grim Dawn, and Factorio. They’re just games that I can always come back to no matter what type of gaming mood I’m in.
More details here:
https://store.steampowered.com/news/app/392160/view/5536643852936368012