On engine upgrade for PC
Because of everything I said in the previous paragraph, we didn’t have time to offer the new engine also on PC before the end of the year. It’s not straightforward as we need to develop a little launcher first, that will allow you to choose what game version to launch and with what options. This might be particularly challenging on Steam Deck and we’ll be working on it in early 2023.
There’s still plenty of things that have to be ported 1:1 (Valkyrie Turner’s VFX come ot mind just to make a quick example) but we’re planning to keep supporting the current JS version for quite a bit, until at some point next year, when we’ll just swap to the new engine altogether, as maintaining both versions of the game will mostly be a waste of time once they’re unrecognizable from one another.
Our first version of the new engine was literally 10 times more performing than the current one, but the game physics behaved in a …
Original tweet:
https://www.twitter.com/Plagman2/status/1610200412854046720
New Linux gaming milestone: with the latest work from Josh Ashton, HDR can now be enabled for real games! Tested it tonight on my AMD desktop with Halo Infinite, Deep Rock Galactic, DEATH STRANDING DC. Very early and will still need some time to bake to be useful to most.