This is not about any specific game, but something I like to do when I finish a game that I enjoyed is to sort of sit with it for a while and absorb the experience, maybe go back and potter around in the environment a bit just taking in the sights, or do a few sidequests I missed, like an epilogue of sorts.
I’ll read the art book, if there is one, while listening to the soundtrack. I might look up some other behind-the-scenes development stuff like Noclip documentaries.
Another resource that’s great for this is the GDC Vault which is the paywall website for GDC lecture recordings, but what a lot of people don’t know is that they also have a free section and almost everything that’s more than two years old goes in there - some also get added to their Youtube channel - so there is an absolute goldmine of amazing making of material on almost every game you can think of that you can just watch for free! (only videos and slides marked with a star are locked)
If …
I’m a solo dev and I’m excited to finally announce that my game, Panzer Deck, will launch on Steam on September 22, 2026.
What is it? It’s a 2D turn-based WWII wargame combining deckbuilding with spatial, grid-based puzzle tactics (inspired by titles like Into the Breach and Advance Wars).
There is a playable demo available on the Steam page if you want to test the mechanics before the launch: Panzer Deck On Steam
Happy to answer any questions about the mechanics or solo development!
Hi! I’m the solo developer of SIDE ALLEY, a story-driven horror game about an office worker who inherits a missing colleague’s desk.
Version 2.0 (the Dead End Edition) is now live, almost a year after game launch.
The update adds a new ending that is unlocked by your interactions with certain questionable parties throughout the game.
The update also includes:
Two new cutscenes toward the end
One new achievement
Fixes for all reported bugs