I’m not an expert on graphical settings but it feels like nowadays raytracing still feels gimmicky and not easily accessible by a lot of people but will probably be as common as anti-aliasing or antisotropic filtering in the near future..
Was anti-aliasing the same thing back in the day as raytracing is right now? Did anti-aliasing take a long time to normalize in a lot of games or was it a quick trend transition?
What other graphical features seemed gimmicky the first time it was introduced in the market but is a rather common thing now?
It’s just interesting to think how long it will take for raytracing to achieve maximum quality without taxing the performance side..
Steam Pages -
Puzzle Bobble 2x/3: https://store.steampowered.com/app/1913620/Puzzle_Bobble2XBUSTAMOVE2_Arcade_Edition__Puzzle_Bobble3BUSTAMOVE3_STribute/
Metal Black: https://store.steampowered.com/app/1913670/Metal_Black_STribute/