Sonic, obviously their biggest star who just had a well recieved movie has nothing coming out. Sonic Forces and Sonic Mania came out 3 years ago. Crazi Taxi was 13 years ago, Golden Axe was 12 years ago, Jet Set Radio was 8 years ago, Shinobi was 9 years ago!
Maybe I’m just nostalgic for Sega, but it seems like a few these would be worth the investment in a new title. And if they didn’t want to put money into these franchises, I feel like they would be able to license out the games.
So I’ve recently revisited Red Dead Redemption 2 for the first time since launch. I loved the game then, and I still find myself captivated by it now.
I think for the most part it’s still remembered fondly, and would be considered one of the top games of the last generation. But like many things, in the two years since release, the initial wave of hype has subsided slightly to reveal some primary criticisms.
There’s been lots of criticism aimed at the pacing and general feel of the controls, but also quite notably the limited, on-rails nature of the game’s missions. And frankly, I can’t even disagree with it.
But at the same time, it doesn’t bother me like it does in other games. I think what helps is the fact that the rest of the open world gameplay is much less guided. For example, there are very few map markers, and lots of cool environmental storytelling and exploration that isn’t tied to checklists. The mix in my eyes makes a nice …
In the annual investors report for 2020, Sega updated the lifetime sales of several of its franchises.
Shin Megami Tensei (1992): 17,4 Million (30 entries, includes F2P games)
Persona (1996): 13,1 Million. (18 entries, includes mobile versions and re-releases)
Total War (2000): 34,4 Million.
Football Manager (2004): 22 Million.
Sonic (1991): 1,14 Billion (includes re-releases and F2P)
PuyoPuyo (1991): 32 Million (includes F2P)
Sakura Wars (1996): 4,1 Million.
Yakuza (2005): 14 Million.
Phantasy Star Online (1987): 5,5 Million users. (doesn’t specify active or lifetime, also the franchise date is kinda wrong as the number only concerns Online)
Chain Chronicle (2013): 22 Million.
Hatsune Miku (2009): 6,4 Million
I omitted the couple of Pachinko slot franchises, as I don’t think many people care about them. Source: https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_annual/2020/al2020_all_j.pdf
What games do you personally recommend for my pc?
GPU-Intel HD Graphics 620
CPU-Intel Pentium N3540
RAM-4GB
I recently got a PC and I’ve been wondering about what are some absolute must plays, besides the obvious Valve games, which I haven’t played but will due to them only being a pound each right now.
I’m finding with a LOT of stuff that’s on sale on Steam for the big sale right now, that it’s also on sale on Humble Bundle for their big sale ending tomorrow night for the exact same discount, except with ALSO the extra discount you get from a Humble Choice Subscription.
For instance, Iron Harvest is 20% off on Steam for $39.99, but on Humble’s store with your active subscription, it’s 20% off PLUS 20% off the resultant $39.99, for an effective discount of 36%, costing $31.99.
Just wish there was an easy tool to cross reference your whole steam wishlist with Humble Store price listings…
I’m going to build a new PC with a 3070, 16GB of RAM and a Ryzen 5 3600. I’m currently playing on an i5-6600, 8GB of (single channel) RAM and a 1050 Ti. It doesn’t hold up very well anymore, recent titles have been nearly unplayable and I’ve been missing out on a lot of fun with friends because of this.
Warzone, for example, is stuttering and freezing literally every second, the base FPS is also very low on all the lowest possible settings, it really is the definition of unplayable.
I’m not sure when I’ll get to buy all the parts because of the low stock, but in the meantime:
​
What was it like for you to jump from low-end to high-end? What have been your experiences?
Only started on PC gaming earlier this year, and I guess the question is all in the title. I’m just wondering how developers, in a world where there are ever changing/evolving varieties of hardware from different manufacturers, make sure that things run smoothly pre-release across most GPUs, and other components.
Obviously this is never a guaranteed perfect process once the game is in the hands of millions of people, but I imagine that devs don’t have a giant room with a ton of PCs running every different configuration known to man.
Anyways. Kind of a pointless topic but I’m just curious.