Game Title: Monster Train 2
Platforms:
Trailer:
Developers: Shiny Shoe
Publisher: Big Fan Games
Review Aggregator:
MetaCritic - 89 Metascore - Based on 17 Critic Reviews
OpenCritic - 88 average - 100% recommended - 19 reviews
Games machine - 8.5 / 10 (Italian)
Gamersky - 8.6 / 10 (Chinese)
Its a strength hero
This hero almost always never wants to be the first one to go in
This hero have the potential to have the highest hp in the whole game
This hero sucks at teamfighting in the late game but great at taking down single target heroes
This hero is powerful in the early game and wants to trade hits but this hero’s spells cost a lot of mana
Final hint. Break does nothing to this hero. Emphasis on NOTHING. Some heroes doesn’t get affected by break at all whether they get broken or not but one of their passives do get removed when broken. This hero is completely unaffected by break and is a waste to buy it against him. Example: Breaking Pango doesn’t change anything about what he does nor does it make it easier to kill him. But break still cancels his passive.
—Spoiler Alert—
Nigma trailed the whole game and still won against on of the top teams? 2-0?
Fingers crossed
For context, Yorick is a minionmancer champion in League whose power used to be entirely in his summons (ghouls). He’s recently been reworked to remove almost all power from his minions and put into his main body.
If you look at r/yorickmains, you can see the shitshow at this cause people want to play through his minions and not through himself. So the cope reason we use to justify the rework is that minionmancers simply cannot be balanced
So why do they work in Dota 2? How come Meepo, Wraith King, Nature’s Prophet are balanced and haven’t been changed? I only have like 10 hours in Dota so forgive me if the answer is obvious
Press F7
Type map dl_streets
Via the Deadlock developer forums:
Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
Trooper resistance near base reduced from 50% to 40%
Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
Melee damage growth per boon reduced by 5%
Express Shot: Weapon Damage increased from 125% to 150%
Express Shot: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
Headshot Booster: Health reduced from 65 to 40
Headhunter: Heal reduced from 6% to 4%
Headhunter: Heal now scales with spirit power (0.014)
Headhunter: Bonus damage reduced from 120 to 100
Headhunter: Bonus damage now scales with spirit power (0.3)
Cultists Sacrifice: Bonus health reduced from 275 to 250
Cultists Sacrifice: Bonus duration reduced from 170s to 160s …
In may games, there’s usually a clear face of the franchise – like Tracer for Overwatch, and Ahri for League of Legends. Who do you think is the face of deadlock?
In MikaelS most recent pocket video multiple people have headhunter at 3-4k souls. I rush headhunter too on some characters but I’m wondering why the headhunter pre shop patch was so hated but this one is a priority item. It’s even been nerfed and people are still rushing it.