Game Title: Immortals Fenyx Rising
Platforms:
Trailers:
Developer: Ubisoft Quebec
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 79 average - 74% recommended - 90 reviews
PS: I couldn’t fit all of the reviews into this …
Game Title: Assassin’s Creed Valhalla
Platforms: Playstation 4⁄5, Xbox One, Xbox Series S/X, PC, Stadia
Release Date: November 10, 2020
Developer: Ubisoft Montreal ^(Info)
Publisher: Ubisoft
Media:
More Info: /r/assassinscreed | Wikipedia Page
/r/Games Review Thread: Here.
Review Aggregator:
OpenCritic - 84 | 92% Recommended [Cross-Platform] Score Distribution
Game Title: Empire of Sin
Platforms:
Trailers:
Developer: Romero Games
Publisher: Paradox Interactive
Review Aggregator:
OpenCritic - 71 average - 40% recommended - 21 reviews
33bits - Rubén Rionegro - Spanish - 80 / 100
Empire of Sin offers a long and varied game that mixes management, strategy and tactical role with great success. With the 1920s and prohibition as a scenario, Romero games allows us to create our criminal empire in a fairly simple and addictive game, but at the same time deep in its gameplay and mechanics.
Cultured Vultures - Maxim Klose-Ivanov - 6 / 10
Though the foundation is laid for a great game with excellent presentation, style, and robust gameplay systems, the horrid user interface and …
Game Title: Yakuza: Like a Dragon
Platforms: Playstation 4⁄5, Xbox One, Xbox Series S/X, PC
Release Date: November 10, 2020
Developer: Ryu Ga Gotoku Studio
Publisher: Sega
Media:
More Info: /r/yakuzagames | Wikipedia Page
/r/Games Review Thread: Here.
Review Aggregator:
OpenCritic - 86 | 92% Recommended [Cross-Platform] Score Distribution
Despite the port being quite poor and six months behind the console version, it’s selling quite well. Meanwhile Capcom isn’t porting DMCVSE to PC for God knows what reason.
Iceborne Leaked Sales PC USA 748k
PC EU 529k
PC Asia 1036k
PC Jp 137k
Sony USA 741k
Sony EU 453k
Sony Asia 792k
Sony Jp 2559k
And because I missed it last time:
Xbox Base Game 1.789 mil
Xbox IB 448k
https://twitter.com/AsteriskAmpers1/status/1331558538641076224
Looking back at some of my most played games and noticed Battlefield: Bad Company 2 was one of my top 10.
I was thinking back about the game and loved:
1) rush mode
2) the level of destruction in the multiplayer for BF:BC2.
I loved being able to blow out walls to make new path ways, bring down buildings with snipers in them. Put C4 on the UAV and fly it to the objective to blow it sky high. Being able to clear the trees and make slight changes to the terrian.
Then i thought about BF3 and BF4 and remembered the real lack of destruction. Haven’t played Much BF1 or BFV so it might have come back.
Anyway anyone know why destruction isn’t used as much anymore in the FB engine?