Game Title: Silent Hill: Townfall
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 82 average - 91% recommended - 44 reviews
AltChar - Asmir Kovacevic - 8 / 10
Silent Hill: Townfall doesn’t need to be a flawless game to make a statement, and it isn’t. Its story is the real draw: three overlapping perspectives, an island drowning in mystery, and a slow-building dread that No Code clearly knows how to feed us with – one small bite at a time. The first-person shift is a gamble that mostly pays off, trading the series’ more theatrical combat for something rawer and more vulnerable.
COGconnected - Jaz Sagoo - 91 / 100
Quote not yet available
Console-Tribe - Simone Cantini - Italian - 85 / 100
Silent Hill: Townfall stands as the most self‑aware and mature entry of this new era, able to honor the past without being trapped by it. Screen Burn clearly understands the …
SkillUp has declared that Control Resonant’s final level has the best level design that hes ever seen in a video game. Now I’m not going to post the video because its crazy spoiler filled. You can find it on youtube if you have to see it, but he says some shit you don’t want to know specifically about the story and its very unprompted.
This comment about level design has got me thinking. What is the game with the best level design you have ever seen? Something that made you really stop and be like WOAH.
For me its gotta be the switch button in Titanfall 2. When it clicks what you are doing and how you are supposed to be using that technology I just couldn’t stop smiling. I’ve replayed that game several times just to experience it again.
Or maybe the flamethrower bit in Far Cry 3.
Game Title: Silent Hill: Townfall
Platforms:
Trailer:
Review Aggregator:
OpenCritic - 81 average - 90% recommended - 21 reviews
AltChar - Asmir Kovacevic - 8 / 10
Silent Hill: Townfall doesn’t need to be a flawless game to make a statement, and it isn’t. Its story is the real draw: three overlapping perspectives, an island drowning in mystery, and a slow-building dread that No Code clearly knows how to feed us with – one small bite at a time. The first-person shift is a gamble that mostly pays off, trading the series’ more theatrical combat for something rawer and more vulnerable.
Console-Tribe - Simone Cantini - Italian - 85 / 100
Silent Hill: Townfall stands as the most self‑aware and mature entry of this new era, able to honor the past without being trapped by it. Screen Burn clearly understands the saga’s identity, delivering an experience driven not by nostalgia but by a smart reinterpretation of …
Latest EmK530 build, a bit more performance, ability to save the game and motion controls also work.
Hello!
Our Grand Strategy Game Crown of Hispania is finally releasing in Early Access.
It’s a game inspired by classic grand strategy, while adding unique elements like battles or army movements. Our small, young studio has managed to get this far, and I’m very happy about it.
I think players like you might find it interesting! And some of you might already know about it :)
On September 22nd at 18:00CEST, you will be able to step into the Iberian Peninsula and begin writing your own history.
It is 1035 AD. Sancho III of Navarre is dead, his kingdom divided between his sons, and the great Caliphate of Cordoba has already shattered into rival taifas. The Iberian Peninsula is split between Christian kingdoms in the north and fragmented Muslim taifas in the south, and nobody in it agrees on who should hold it.
Build your economy, manage your provinces, forge alliances, wage wars, expand your realm, and guide your kingdom through one of the …