When the developers go the extra mile and change the world to reflect obscure player choices or add something realistic or a detail most people won’t notice.
The examples I give here are all spoiler free
I first noticed this when playing Prey and the Dishonored games.
For instance, in the very first level of the first Dishonored game, you come across a painter painting a man. There is a bottle of cider in the frame. You can drink it and the painter will comment on it. Hours later, you can see the finished painting, and there are two versions: one with the cider and one without it.
In Prey, at the very start of the game, you can choose to play as a man or woman. When you wake up in your apartment, the toilet seat will be up or down reflecting which gender you chose.
The Elder Scrolls and Fallout games also have many great examples. I think it’s easy to work into the gamea engine and both series are lite rpgs, so player choice is already taken into account.
In Skyrim, you can …
Game Title: Warhammer 40,000: Boltgun
Platforms:
Trailers:
Developer: Auroch Digital
Publisher: Focus Entertainment
Review Aggregator:
OpenCritic - 72 average - 55% recommended - 11 reviews
“Boltgun is a game that embraces games from “back in my day” but doesn’t do as much for newcomers as it could. I enjoyed my stay, however I can see it not appealing to many.”
Boltgun’s boltgun earns a place in the pantheon of great video game weapons, but the rest of the game’s arsenal doesn’t quite live up to it.
Expansive - Brad Baker - 2.5 / 5
Warhammer 40,000: Boltgun does a great job of blending …