Happy Sunday r/Games! I’ve been working on expanding the weapon system and adding new ships. Check out the major changes and improvements made this month:
Game: Star Survivor (https://store.steampowered.com/app/2060750/Star_Survivor/)
Genre: Action Roguelite Bullet Haven
Platforms: PC (Steam)
In Star Survivor, there are hundreds of cards that define how you play. You can craft your own fine-tuned deck and test your skills in Challenge Mode or build on the fly in the adventure Campaign.
Wanderbots Lets Play: https://www.youtube.com/watch?v=fXxRT-req9U
Discord: https://discord.gg/PRgnFgCNXf
Recent Updates:
14 New Combo Weapons
- Black Hole Generator:
- Cluster Missile: cruise missile + prox mines = cluster missile: scatters prox mines on impact
- Blade Drone: scout + plasma cutter = blade drone: spinning drone that has two plasma cutters and picks up gold
- Dread Beam: tagging module + ion beam turret = auto targeting turret that fears enemies
- God …
Hello everyone!
Indie Sunday is back and so am I with my game called ARTIFICIAL. \^\^
I’m a solo developer from Slovakia working on a physics based puzzle platformer inspired by Half-Life & Portal. I do all the coding, visuals and design myself so feel free to ask me anything! I will be happy to answer your questions!
About ARTIFICIAL:
The story of my game takes place in the underground colony of the Asteroid 2031XT, which is in the process of being captured and transferred to the Earth’s orbit. This operation is suddenly interrupted by the appearance of the Corruption - an alien hive mind entity which begins attacking the colonists and hunting down all the survivors. The game beings several months after this incident, with you - the player, returning from a scavenging mission, heading back to the last hidden base of the survivors.
Steam Page (Trailer + Demo): https://store.steampowered.com/app/904510/ARTIFICIAL/
Discord: https://discord.gg/fTktBswwK8
If …
Steam page : https://store.steampowered.com/app/1790350/A_Rats_life_the_Cat_Conspiracy/
Gameplay video : https://www.youtube.com/watch?v=rtDSIRuMfBs
We’re two siblings who have been working on this rat game for a bit more than a year. It is mostly inspired by Conker’s Bad Fur Day (in its tone) and Zelda’s : Majora’s Mask (in its mechanics). We hope to deliver a story-rich non linear game with action oriented gameplay.
As of now, players who have tried the demo have been thrilled by the dystopian rodent society we created. You can try the demo for free on Steam.
FEATURES:
Hi r/games!
I’m Alex, from Toxic Studio. We are 3 man from Ukraine working on our own games chasing the dream to open a studio one day. Currently we are working on “Operation: Polygon Storm”. It’s kind of genre mix tug-of-war strategy game with RTS + Tower Defence. We are currently almost ready to push a demo build so you can try the game before buying it! We need your feedback so feel free to ask question and share your thoughts.
“Operation: Polygon Storm” is a high-stakes military tug of war game that takes strategy and skill to the next level. Deploy your troops to the field and watch them advance, attack and take cover on their own. Pick what troops you want to deploy and push the enemy towards their base and capture it - all without micromanagement. With a deep and complex battle system, players must react quickly, choosing the right mix of soldiers and Killstreak rewards. Complementary unit synergies add another layer of strategy. Players …
Hello /r/Games!
A couple days ago I properly revealed the game i’m working on: Settlemoon, releasing August 1st.
It’s a cute little idle game inspired by an odd cross of Neko Atsume: Kitty Collector and…the town areas in Zelda 2.
The sun and moon have both disappeared from the world, leaving everything in a void. Your job is to keep the sky lit and build a town for passing adventurers to buy things and hang out in, while also trying to figure out what happened to the world.
As you progress, your town will get a lot more busy. This will get the attention of NPCs to sell things, give you gifts, or even challenge you to boss raids (which your town’s adventurers will take care of).
I’ve been working on it mostly as a solo dev for a little over a year now…though solo is a bit of an exaggeration. My composer did an amazing job with the music, and the beta testers have given me tons of good feedback. If I had to take away anything here it’d be …
Hello r/Games!
Spiritfall combines roguelike elements from games like Hades with combat inspired by platform fighters such as Brawlhalla and Super Smash Bros.
📺 Early Access Release Trailer
It’s been about 2 months since we released Spiritfall in Early Access to great reception. The support and feedback we received here were instrumental to our success, we really appreciate it.
Since the EA launch, we released 2 major updates which added Synergy Blessings, content, a new weapon, mask (skins) with special powers, and more. The game is currently 10% off as well, to celebrate the latest of these updates. Please check it out if it looks like something you’ll like, we have a great community and are pushing out monthly updates (roadmap available on our Steam page).
Thanks again and have a great day! lmk if you have any questions
I can’t name a single game with this convenient feature right now, but I appreciate them. I wish all the mild inconveniences of the world on developers who choose not to add this feature and instead require you to go through 3-5 minutes of loading menus to properly exit.
End Rant.