Hello everyone.
I spent the last 10 months developing my first indie game. It was a really great experience and I have learned a lot that I can apply moving forward with future titles. Check out the game if you are interested. Its now available on Steam. All support is greatly appreciated.
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The game is a horror / walking sim game with story elements and zombies. You play as Thomas as he tries to comprehend the world he returns to after a long hiking trip in the mountains which has been ravaged by the infected.
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https://store.steampowered.com/app/2282190/Stale_Nation/?beta=0
The June 2023 Steam Next Fest has been ongoing since last weekend. For folks out of the loop, this is a regular event where indie devs upload their demos for a one week showcase. The event ends tomorrow morning so I think it’s a great chance to share your favorite demo you tried this week and for others to try it for the next several hours.
I’ll share one: Viewfinder. One of the coolest, most inventive mechanics I’ve seen in a puzzle game. You use pictures you find throughout the levels to superimpose onto the world around you. The sheer level of polish and creativity displayed is incredible. If you’re a fan of Portal, the Witness, or Superliminal, you need to check this one out.
Also, here’s the thread from last weekend with folks giving their early impressions: link
Final Factory is a top down automation game set in space inspired by Factorio. I’ve been working on the game solo for nearly 5 years, and quit my job last year to go full time on it. Since then I’ve put together a small team and we are planning an EA launch later this year.
Announcement Gameplay Trailer: https://www.youtube.com/watch?v=wsf1qvRK6Pg
Steam store page: https://store.steampowered.com/app/1383150/Final_Factory/
Join the Discord community: https://discord.com/invite/finalfactory
0.16 Content Preview: https://store.steampowered.com/news/app/1383150/view/3685681434314216922
Gameplay Fundamentals with the Developer: https://www.youtube.com/watch?v=ePqO17UOaQc
0.16 brings a long requested and awaited feature: movable stations. This feature allows you to attach rockets to any space station you’ve designed, and turn it into a space ship. Players will be able to automate station movement and repositioning, allowing for giant moving factories and automated …
Hi! I’m Jess (aka pank0), a solo developer making Usagi Shima, a relaxing idle bunny collecting game!
For over two years, I’ve been working on a cozy bunny collecting game by myself. Now, Usagi Shima is finally available for pre-registration! It’s set to release on September 1st.
About the Game
Usagi Shima is a casual, idle bunny collecting game inspired by cute and cozy games like Neko Atsume and Animal Crossing. You decorate an abandoned island, and over time different bunnies come and visit you as tourists! You can pet and relax with the buns, feed them and play hide and seek! Discover, take photos, and befriend with a variety of bunnies that visit based on how you’ve decorated and arranged the island! 🐰
Links
Google Play: https://play.google.com/store/apps/details?id=com.pank0.usagishima
App Store: https://apps.apple.com/us/app/usagi-shima/id1632728038
Release Date Trailer: https://www.youtube.com/watch?v=T2yVUahdY-E
r/UsagiShima - community subreddit 🐇
Try the demo now on Steam : https://store.steampowered.com/app/2114300/Chronique_des_Silencieux/
We were fed up with detective games where you don’t actually do any detective work. We spent the last 5 years & all our money making a game to change that.
Dont get us wrong, we are a big fan of the detective genre. But almost always, it feels you’re controlling a detective and hearing his thoughts rather than formulating your own!
You FEEL like a detective, but are you actually cracking a case?
Inspired by the Ace Attorney series, Papers Please & Tangle Tower, we made a detective game set in 1970s France. It’s a game where to progress your leads you need to gather documents, get testimonies about the investigation’s topics, and find a contradiction between the two. Once you get a good idea, you can then make hypothesis out of the same topics and confront people about the truth.
It’s made with love and craft, with family secrets intertwined …
Videos:
Links (Follow along with development):
Current State of the Game:
Latest progress update: We have finished and begun testing on an internal build of the basic ending (the game will feature a basic ending and a 100% ending). This build features the final area which has some unique puzzles and secrets that should provide a fun and interesting final challenge for a basic run. This milestone also includes cutscenes which help tell the story and expand the lore of our world.
Check out our previous Kickstarter updates for more in depth information about the state of the game.
What is Akurra?
Play as a mysterious castaway …
Recent changes preview: New Dragon Boss fights
Hey r/Games! We are pleased to present you Dethroned, a game inspired by the freedom of exploration of the Heroes of Might & Magic series, but with dynamic, yet tactical battles and roguelike elements.
Choose a mage leader and run your team of various fantasy creatures through multiple biomes, preparing for the fight with a rebellious mage. An expansive selection of powerful artifacts and hero upgrades makes different setups viable for each run.
I randomly remembered them today and kind of miss their playstyle
With all the discussion surrounding console games slowly dropping physical releases, something that PC did years ago ,I have been really thinking about the whole physical vs digital debate. And the only point that stands out where digital really loses is physical games can be resold. Even if its for pennies you still can do it and I think its always a nice option to have.
What if digital games had the same option. How do you think would a good way to implement it if we take Steam as an example? There is no difference between a new license and a “used” license. Digital media does not degrade and nor is it scarce like physical media. Since there is no scarcity it cannot be treated like physical goods. Here are a few ideas:
Have some sort of trade in system where you if you remove a game from your steam library you get some percentage of the money back in your steam wallet. But this would require Valve to pay this out of their own pocket and they have no incentive to do this.
Allow …
Hey everyone!
I’ve been playing some colony survival/base building survival type games recently (Frostpunk and other apocalyptic survival base building styles of games). One of the common features I keep seeing is expeditions, where you choose a number of your survivors, often allocate resources for their expedition, and send them out on a world map of some kind to explore.
These expeditions are usually quite simple, involving a number of steps with multiple choices, each choice may have some sort of outcome. In some games I find these better than others but I’m not quite sure why. I’m beginning to thing they are only as interesting as the writing of the encounters and how interested you are in the story/theme of the game, because mechanically they are really quite basic.
One of the more interesting systems I found was where you had to have people with certain skills on the expedition to access different areas of the location you visited (engineer to enable some …