Hey, everyone!
We’re super excited to talk about our very first game today. Immortals of Aveum is a passion project from the studio and we want to answer as many of your questions about it as we can!
As you may have just seen, we dropped a new trailer yesterday and got to show off the game at PlayStation’s showcase and Summer Game Fest, so we’re sure lots of you have questions you’d like answered about IoA.
Answering your questions today are going to be a few people from the studio:
Bret Robbins - Game Director & CEO
Julia Lichtblau - Associate Art Director
Jason Warnke - Lead Combat Designer
Please feel free to ask us anything you like, though we won’t be providing story spoilers, of course. You can ask us questions about ourselves, the studio, or the game. We also ask that you limit yourself to one question per reply when possible. (Multiple questions per person is fine.)
Thanks!
Edit:
Thank you so much for all the questions today! If you’re interested in learning more, …
Absolutely loving the story of Battlebit these last few weeks. With the current state of gaming, a small studio making waves (and hopefully getting bigger) in a AAA space and the results being overwhelmingly praised, you just love to see it. Hopefully this opens some of bigger studio’s eyes to what people actually want, but I’m not holding my breath.
That being said, the game hasn’t quite grabbed me as previous Battlefield games have. I must admit the graphics and audio take me away from it a bit. As a longtime Battlefield fan who hasn’t played in years or played any of the more recent titles, for obvious reasons, I’ve been wanting to check it out again. Has anyone played lately? Have they seen a spike in players with the popularity of Battlebit? I went back a few years ago and there was a surprising amount of active players, but it was a sweat fest and quite a few hackers. Is it worth checking out again?