https://forums.crateentertainment.com/t/grim-misadventure-176-so-the-new-thing/128700
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ARPG community’s a bit active of late, isn’t it? Many new faces are joining us, and some old ones are coming back from retirement. We’re happy to have you. Somehow it feels like Grim Dawn’s best years are still ahead of it!
There are rumors abound of a v1.2 coming…of MOAR? It’s all tantalizingly close, but we are not ready to go into full detail just yet. But…let us dust off the ol’ tome for a moment with a little misadventure to hold you over.
Grim Dawn version v1.2.0 is going to be entering the public playtest later this Summer with an expected release in the late Summer/early Fall. This update is, to put it mildly…a big one. We have gone through literally hundreds if not thousands of data entries to bring you quality of life improvements and breathe some fresh air into the game.
V1.2.0 will deliver upon our promise to implement some of the outdated Grim Internals utility 616.
These …
In response to complaints about performance, Remnant 2 devs very casually confirmed that the game was designed to use upscaling. Turning off DLSS does, indeed, completely tank performance across seemingly all hardware. Playing with other graphics settings does little to improve performance. DLSS is literally a necessity.
Outside of heavily ray traced games - which always permitted you to disable ray tracing - I don’t recall any previous games that essentially required the use of DLSS (or equivalent tech) to achieve expected frame rates on high-end modern hardware. Is Remnant 2 the first?
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