Watch here: https://youtu.be/UMhJz3QPhpM
A complete port of Infinity Blade III on PC has been released!!
Available on Windows, Linux/macOS with WINE, and Steam Deck with Proton.
Download - archive.org
Current version: v1.0.0. Expect some potential bugs due to the massive scope of the game!
The trilogy is finally complete on PC. Play the conclusion of Siris’s story as both Siris and Isa, with upgrades like keybinds, audio sliders, uncapped FPS, file management, and more. Enjoy Infinity Blade III in its full glory in a way never seen before on PC!
If you have any questions, join the conversation on Discord! …
Hey everyone! I have an extra NVIDIA GeForce Reward code for CONTROL Resonant by Remedy Entertainment (which also includes the Third Ice Baseball Cap bonus)that I won’t be using, so I wanted to give it away to someone here.
I’ve been working on Babylon.js for the past 12 years, and I saw countless of games made with it. And somehow, I wanted to be part of that too :)
So here is CottageCore.
It’s a cozy building game about creating a small village that changes with the seasons. You can build anything from tiny cottages to towers and castles, shape the terrain, dig ponds, add paths, bridges and decorations, and spend far too much time deciding which roof looks best :)
I also wanted the village to feel alive rather than just decorative. Animals eat, drink, reproduce and grow older. Winter freezes the ponds and temporarily stops some jobs. Villagers work across 15 interconnected professions, producing resources and preparing the village for the changing seasons. It is up to you to decide how to organize the village and which job to establish first.
On the technical side, CottageCore is also a bit of a personal playground for me. It runs on Babylon Lite (the new faster, better, smaller version of the …
Remedy’s one rule for Control Resonant’s gravity levels: “everything that looks like a walkable surface should be a walkable surface.” Lead Level Designer Anne-Marie Grönroos says that once the team set it, “gravity shifting completely changed how certain areas were played.” The clearest case is Sinkhole, a gravity-warped apartment building where Dylan fights enemies across floors, walls and ceilings. The interview also covers keeping Control’s environmental destruction on a larger stage, plus the push for bigger draw distances and more physics objects. One caveat: it’s a PlayStation Blog interview, and the framing stays on PS5.