For me: checkpoints on bosses. I’m referring to the game respawning you in a boss’s second or third phase with full health and healing items, negating the challenge of getting through the entire boss with your limited resources. This annoyed me in Final Fantasy XVI and God of War: Ragnarok.
I wish there was an option to disable boss checkpoints. Or that the game respawned me with the health and items I had when I first reached that phase. Or options for how the checkpoints work.
I’m really digging the rpgs right now and I think a sequel or remake of Arcanum would sell well.
I’ve been feeling super nostalgic about the PC games I used to play as a kid. With all the advancements and changes in the gaming world, I sometimes wonder if modern games really capture that same magic. Don’t get me wrong, I love the graphics and capabilities of today’s games, but there’s something about those classic titles that just sticks with you, right?
Have you ever picked up a game purely because it reminded you of an old favorite? Do you think developers should lean into nostalgia more, or should the focus always be on pushing forward and innovating? Keen to hear your thoughts!”
I’m balancing KB+M on a plinth of random pillows which means I can never stand up without rebuilding the whole thing
I remember playing this racing game back in the early 2000s. Wasn’t a very popular game because I never heard of it before seeing it. The tint of the game was very dark and brownish. It wasn’t on a racing track, but more of a casual-realistic-open world kind of game. One of the cars that I liked to use was like a 1940s car. I remember the word dusk and racing in louisiana. I wish I could think of more details to the game, but it’s been so long. I just remember I really liked it.