The concept of a difficulty curve is probably familiar to everyone. Obviously a game doesn’t need a linear line of increasing challenge, but safe to say that it’s a generally accepted norm that challenge level should at least *trend* upwards as a game progresses.
Sometimes though, you run into situations in games where there’s either an absolutely titanic spike in difficulty early on (often followed by the difficulty diving right back down again), or the opposite where an endgame encounter is bafflingly easy.
What are your favorite examples of this?
I guess we should lay a few ground rules. I think these are kinda obvious, but may as well write them up regardless:
We’re not talking about cases where the developers very clearly made something *intentionally* insanely easy. This is obviously a little subjective.
We’re not talking about very obvious cheese tactics that completely de-fang an encounter. Again, what counts as “cheese” or an …
This was an issue in the beta as well and was complained about and has not been addressed.
Something really weird is going on with the CPU usage in E-Day.
Update:
(This is not shader related, it happens after multiple re-runs and after multiple hours of play. This is also not a technical support post, I am simply highlighting a current issue with the game, with evidence to back it up.)
On my 9800X3D I’m seeing around 80–90% CPU load, and it isn’t just that CPU. The same thing is being reported on 5800X3Ds, 7800X3Ds other AMD chips and even 24 core Intel CPUs like the 270K Plus or even a 16 core AMD 9950X or 9950X3D.
Tom’s Hardware tested 25 CPUs and also reported around 80–90% CPU utilisation, with the 9800X3D even hitting 100% at times.