Klobrille on Twitter tweeted this:
“Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.”
There are 40 open positions at People Can Fly for the Project Maverick team, including many lead positions. This likely means production on this project is still in the early stages.
Career descriptions for this team mention “Knowledge and passion for RPG games” and Unreal Engine.
Sources
https://x.com/klobrille/status/1716171342720971225?s=20
https://jobs.smartrecruiters.com/PeopleCanFly/743999936796977-lead-ui-programmer
Overview Trailer: https://www.youtube.com/watch?v=ammEnWOyCFE
Hype Trailer: https://www.youtube.com/watch?v=PdLPHAlV514
Steam: https://store.steampowered.com/app/1428100/Instruments_of_Destruction/
Twitter: https://twitter.com/Radiangames
Greetings r/Games, Instruments of Destruction is a 3rd-person vehicle-simulator with physics-based destruction. I’ve been working on the game since early 2020, and I was previously the lead technical designer on Red Faction Guerrilla before going solo in 2010.
There are two campaigns in the game in addition to a sandbox mode. The main campaign is inspired by Blast Corps and currently has 8 missions, but it will be expanded to ~50 or so missions by 1.0. Each mission gives you a unique vehicle to play with, so you can jump in and have fun destroying buildings.
The second campaign focused on using the vehicle-building mode to create your own vehicles to complete missions and solve simple puzzles. It would not be inaccurate to call that …
Look, don’t get me wrong, we love graphics options as PC gamers.
However, this one (16x Anisotropic filtering) has been the go-to since about what, 20 years ago? Back then it was alongside bilinear and trilinear, which have been slowly phased out.
Even then, though, it was a negligible performance hit. Since about 10 years ago, I’ve just been forcing it at the driver level and forgetting about it.
I’m starting to really wonder about it though. In some recent releases, it’s still optional. In many console presets even, it’s only dialed-in to 4x or 8x.
What’s going on here? Is this a vestigial setting we’ve just grown accustomed to including for dopamine reasons? Is there a situation in which you wouldnt want this maxed out?
Use this thread to discuss whatever you’ve been playing lately (old or new, AAA or indie). Don’t just list the names of games as your entire post, make sure to elaborate with your thoughts on the games.
Make sure to use spoiler tags if you’re posting anything about a game’s plot that might significantly hurt the experience of others that haven’t played the game yet (no matter how old or new the game is).
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