According to IGN Japan, FromSoftware is recruiting large-scale development staff for “multiple new projects” .
The process looks like it begins in December
Source
Hey everyone! My name is Chase. Over the last 2 years I’ve been working on a modern city builder, inspired by the classic pixel art games of the 90s and 00s, as well as Cities: Skylines. Check out my subreddit or twitter for clips.
Im also heavily inspired by modern day base builders/colony sims (Dwarf Fortress, Rimworld), and wanted to bring individual agent simulation to the city building genre.
Other features:
Design your own buildings, save them as blue prints
Individual agent simulation. Agents will have schedules, go to work, shop, etc.
Real time traffic, just like Cities: Skylines
Plus building off all the core city building elements of the classics!
Whatever horrors you may find in these dark spaces, have heart and see them through.
There are no premature endings. There are no wrong answers. There are only fresh perspectives and new beginnings.
This is a love story.
Slay the Princess is a horror visual novel exploring a simple premise: there is a Princess in the basement of a cabin, and if you don’t slay her, she will bring about the end of the entire world. But whatever you choose to do with that information is entirely up to you.
The game is fully voice acted by Jonathan Sims (The Magnus Archives) and Nichole Goodnight (The NoSleep Podcast) and features thousands of hand-penciled illustrations from Ignatz-winning graphic novelist Abby Howard (The Last Halloween, The Crossroads at Midnight.)
It’s out now on Steam and GOG. We’re hoping to do both console ports and localizations next year!
When some random AAA game makes a bad PC port at least you understand that they are prioritizing consoles and they don’t care about PC (not that this is an excuse). But it baffles me how companies that are making games primarily for a PC audience, that should understand how optimization is important and everything, still manage to release their games in a sorry state. They had a good name in the PC community, they had many thousands of players eager to play and they end up disappointing everyone just because they refuse to delay the game and fix it.
Eventually the games get better after months or years of patching, but by that point many players just stop playing and never look back.