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The Xbox site has been changed from T to now E10+. This is still an update from the RP from before.
mark my words, I’m 100% sure this is happening and Silksong will be featured. You can sacrifice me and Primacon if not true.
I’m curious about what made people quit their favorite games, not just casual drop-offs, but the games you truly loved, the ones you played daily and maybe invested a lot into. Was it burnout, bad updates, toxic communities, or something else?
!Team Nemesis is going to TI after beating Talon 2-1!!!<
!Congratulations to Akashi, Mac, Raven, Jing and Erice!<
My daughter is 5.
Makes sense that Dota is not what I’m “really good at”
Navi Junior takes it 2-1 against OG!They are going to TI!!! Maybe it is time to drop the main roster and just keep this younger team? Also, OG needs to stop this Void Spirit pos 1 draft if they still want to go to TI.
Congratulations to Navi Junior:
1 - gotthejuice
2 - Niku
3 - pma
4 - Zayac
5 - Riddys
I’m the ES. Noticed him shifting too fast, so I spam stopped fissure and broke his script.
Sex update? - From supa closed EXPERIMENTAL branch of forum
Phantom 6, I love shiv. HDR messes up the colors sometimes in my vods.
The playerbase fell down hard 6-7 months ago. Since then it was a constant around 10-15k players daily. Its actually good. It seems like some of these players know the game has huge potential and sticking to it. There were many other games which had many players and now barely a few thousands.
i do expect upon release the game will be around top 10 players for a while and could only increase further like dota and cs.
Just saying. and its going to be a year of the game in the beta. I hope they change/add something huge in next few months. (Manifesting new heroes and items)
Outside walkers need more health, kind of ridiculous that a Wraith can press 3, 15 mins into the game with one wave of minions and take a walker from 100% to 0 in like 10-15 seconds. Wraith in general needs a nerf but I believe walkers also just need more HP. It should take 2-3 people to be able to melt a walker like that.
I realize this would slow down the game, but they can speed it up in other ways. It’s just really annoying that walkers are the big objectives and can be 100-0’d in seconds so shortly into the game
[THIS IS NOT A BALANCE DISCUSSION]
I am talking about them purely from game design standpoint and WHY I personally think something about them needs to be changed.
I belive gun carries to be the most problematic and poorly designed archetype in the game by far.
Note, not a BROKEN archetype, but simply a poorly designed one.
There are multiple reasons why, but the main ones are:
1) Counterplay. Everything in the game has counterplay. But counterplay itself can be interactive and fun or boring and unenjoyable. Counterplay against most spirit builds involves dodging skillshots and playing around your opponents’ cooldowns. It’s a fun and interactive system with a lot of variables and many fun options for countering abilities such as counterspell, debuff remover etc.
Gun counterplay involves not existing in opponent’s field of view. All gun builds rely entirely on stat checking opponents rather than outplaying them. Thus, no matter how strong or weak they are, gun …
kinda made this to go with a playlist i made too if any of u are into that sorta thang
https://open.spotify.com/playlist/7M1UoEQXa6QJdinIYArqNN?si=1KBggPQcR2qAwSyhnKqa3Q
What’s changed hugely since December, and what’s good and bad about that in your opinion?
Used to be a Bebop/Seven/Mirage/Ivy player.
I’m feeling the itch for some Deadlock again recently.