Various news outlets posted their previews for The Legend of Zelda: Ocarina of Time today:
IGN:
Gamesradar:
VGC:
Eurogamer
https://www.eurogamer.net/ocarina-of-time-remake-switch-2-preview Gamespot:
Techradar:
NintendoLife …
I’ve played plenty of LEGO games, and I genuinely think The Skywalker Saga is a perfect example of how making a game bigger doesn’t necessarily make it better. In fact, I think its obsession with scale actively makes it worse than several of its predecessors.
My biggest issue is just how fucking bloated the whole experience feels. There are 1,200 Kyber Bricks to collect, spread across a ridiculous number of planets, but how many of those collectibles actually involve something interesting? How many times can you rearrange some boxes, shoot a few targets, complete another basic platforming challenge or transport cargo between planets before it becomes mind-numbingly repetitive?
LEGO games have always been collectathons so that’s not my problem. My problem is that The Skywalker Saga takes that formula to such an absurd extreme that collecting things stops feeling rewarding and starts feeling like you’re clearing a checklist and what makes this especially …
Because making a functional, feature-rich software is too big of a deal. They even said “programming is hard.” Lol, lmao even