Latest round of layoffs today, Kotaku has learned that Reikon Games, the studio behind Ruiner, has cut about 80% of its staff or around 60 people.
Kotaku has learned from sources familiar with the situation that layoffs have happened at Reikon Games, an independent studio located in Poland. The developer previously released Ruiner in 2017 and has been teasing its next game over the last year or so.
Multiple employees have publicly posted about the layoffs on social media and LinkedIn. According to sources, about 60 to 70 people, or around 80% of the total company were laid off on January 23. Most told Kotaku that it was sudden and shocking.
https://kotaku.com/game-industry-layoffs-how-many-2024-unity-twitch-1851155818
It basically screams that every aspect of it will be monetized, that they won’t respect the player’s time, that they’ll actively introduce ways to artificially inflate their KPI’s because high numbers on dashboard good with bullshit grinds whose only existence is to impede progress.
I’ve seen some of my favorite IPs become bastardized over time with their transformation into this format and it breaks my heart that kids are gonna grow up with this half-baked trash being normalized