[Please keep all discussion of Hollow Knight: Silksong leaks and spoilers in this megathread]
As we’re sure most of you already know, the Hollow Knight: Silksong build used for ACMI’s upcoming Game Worlds exhibition has recently been stolen, and leaked online. While it being seemingly complete is good news for knowing how close the game is to release, spoilers are now being spread. Despite the build initially having a timer of 20 minutes before booting you back to the title screen, this limitation has been overcome through hacking. All content in the game is accessible.
DO NOT discuss Silksong leaks outside of this megathread, and DO NOT discuss downloading the leaked build, as that is piracy, which is completely against our values and Reddit’s values.
If you break any of these rules, you will be permanently banned from r/Silksong.
It’s been out since November. I ended up refunding it because the price was a little bit too much for what it offered. Most of the media outlets here aren’t too fond of it either. Something about most of the game being a s*x scene between Hornet and another character called Lace? I didn’t get up to that bit yet, but from what they say, almost all of the budget went towards that scene and it showed in everything else, it was all very unpolished, which I did recognise and agree with.
Anyway, I’m a little confused about why you all are going so crazy. If you have any questions about the game or anything, don’t hesitate to ask, but you might all be a bit let down after so long.
Low effort silkpost. Too lazy to find good quality image and put straight lines on the right side
These are the default AI levels in FNAF 1’s Custom Night….
What times we live in currently huh?
🚀 Release date announcement: Wagotabi will be releasing on Steam on August 13th 2025! The game, already available on iOS and Android, will be cross-platform, allowing you to switch between mobile and desktop while continuing your progress. A demo is already available on Steam, Itch.io, and mobile.
Wagotabi is an educational RPG that teaches you Japanese from scratch. As you progress through the adventure, English is gradually replaced by Japanese, until almost all content (dialogues, quests, etc.) is fully in Japanese. Every aspect of the language—characters, vocabulary, grammar, and conjugation—is introduced progressively and always in context, with quests and dialogues to fully immerse you in the language. You will also explore real Japanese geography throughout the adventure and learn about Japan’s culture and history.
Wagotabi’s recent update includes, among other things, new content for the game (new Japanese content, and levels to explore) better support for Russian, Indonesian …
I’m one of the developers working on ERZ Online, an indie MMO sandbox that blends automation, programming, and a fully player-driven economy - all set across procedurally generated alien worlds.
Trailer: https://youtu.be/oEU8u2Nwous
Steam: https://store.steampowered.com/app/3337310/ERZ_Online/
If you’ve ever dreamed of a game that feels like Factorio meets EVE Online, with a touch of Dwarf Fortress-style complexity, this might be your kind of chaos.
In ERZ Online, you control advanced mining robots, explore uncharted planets, build underground bases, and automate just about everything using real scripting tools. Want your drones to mine ore, haul it back to base, and auto-refuel themselves - all without lifting a finger? You can totally do that.
The world is persistent and shaped entirely by the players. You can dive into crafting and trade, manipulate the market, or become the leader of a mining megacorp. Form alliances, go to war, negotiate resource treaties, or …
After a global disaster wipes out most tech, the harbor authority brings an old lighthouse back online. You’re sent to man it. Alone. Somewhere offshore, your wife and daughter are waiting. But out here, something else is, too.
At first, it’s just fog and strange signals. Then it’s empty ships, missing crews, and villagers performing rituals no one wants to talk about. The shadows are getting bolder. The sea isn’t quiet. And you’re not sure what’s real anymore.
🎮 Demo on Steam: https://store.steampowered.com/app/3298940/Static_Dread_15_Nights_at_the_Old_Lighthouse/
🎬 Trailer: https://www.youtube.com/watch?v=3YAdnr5K48E
💬 Discord: https://discord.gg/FJmfDd5fUT
What You’ll Be Doing:
🚢 Guide ships through the fog using a radio and some very outdated tools.
👁 Face what’s out there. It’s not just weather.
🐙 Talk to locals who believe in sea gods and do things you probably shouldn’t watch.
🔄 Change how it ends. Your choices matter.
What People Are Saying
⭐️⭐️⭐️⭐️⭐️ “Thanks, I’m …
Check out the trailer - I think you’ll like it (it was recently featured on the IGN GameTrailers channel). You can wishlist the game and sign up for the playtest on the Steam page - it starts in less than two weeks!
Description: Effulgence RPG is a party-based RPG where enemies are more than obstacles - they’re raw material. Break them down into particles and forge weapons and gear using a matter printer. The entire world is built from text symbols arranged in 3D space, creating a uniquely striking visual style.
Main Gameplay Features:
★ The only way to gather crafting resources is by defeating creatures and breaking them down into individual particles.
★ Using these particles, you can print weapons, gear, and mechanisms on a special printer.
Hey r/Games! Strange Seed is not actually a Spore successor, but it seems like Spore has become synonymous with evolution games, so I like to get that out of the way :)
If it were Spore, it would be the Creature Stage, but 10 hours of it. Also, a semi-linear adventure, characters, a story, and a lot of challenges to adapt to. So, more of a 3D E.V.O.: Search for Eden (a lost classic!).
Most of all Strange Seed is about making evolution meaningful. Choosing the best part is an optimization problem, just like equipment in an RPG (or maybe more accurately, in a Metroidvania).
The demo is pretty meaty and it’s 90%+ positively reviewed, give it a try if you like: …
A single dev can make a game “look” AAA now. With Quixel and such, having photorealistic graphics is a click away.
I just spent a few hours in Pioner. The game is absolutely gorgeous but it feels like I’m walking in a painting. The grass doesn’t move when I walk through it, lights can’t be shot out, boxes can’t be broken, glass is impenetrable and the list goes on and on.
I don’t need 250k square mile maps. I would prefer a 20 square mile map that is filled to the brim with quality over quantity.
Hey everyone it’s been a good while since I’ve been on reddit. I got some codes here that I’ll never play so I want to give them away to someone who actually will. I used a workaround that someone mentioned a while back to keep the bots away so you guys can get a chance at them. I hope you enjoy them.
Eiyuden Chronicle Hundred Heroes: FGBPP-T3P8X-4TG?? (? = 5-2)
Era of Miracles | G?3?P-YY7VX-E9PMA (? = what comes after M)
Firelight Fantasy Force Energy | ?CEFR-MMVHD-?IJ7B (? = 7-4)
Firelight Fantasy Phoenix Crew | H4B7I-7??AQ-KDAVR (? = what comes after X
Firelight Fantasy Resistance | HGABQ-5852Z-??JD8 (? = what comes before X)
2 copies of Bomb Rush Cyberfunk: B?8Z3-I2T9B-WKQ0? (? = 5+2) B?MPY-83PTA-6GF?X (? = what comes before B)
Take care guys.
STEAM: https://store.steampowered.com/app/2231090/Number_Machine/
I love factory games and always wanted to make one, so I made Number Machine inspired by two of my favorites: Opus Magnum and Infinifactory. This is my second commercial game, after Please Fix The Road.
In the game, you build fully automated factories that take constantly spawning orbs with numbers, move them around using conveyors, rotators, pushers, teleporters and such, connect them into larger structures, destroy or disassemble if necessary and transform their number value using actual math to construct and deliver the required numerical shapes. Your solutions are scored on speed and size via a global leaderboard. but even less efficient factories are fun to build and watch in action.
Wishlist on Steam so you don’t miss the demo.
Happy to answer any questions,
- Ariel
Use this thread to discuss whatever you’ve been playing lately (old or new, AAA or indie). Don’t just list the names of games as your entire post, make sure to elaborate with your thoughts on the games.
Make sure to use spoiler tags if you’re posting anything about a game’s plot that might significantly hurt the experience of others that haven’t played the game yet (no matter how old or new the game is).
r/pcgaming has a Discord server where you can chat with fellow PC gamers anytime you want.
I’m talking about competitive short coop and party games like UltimateChickenHorse or BoplBattle.
Anything that has interesting mechanics that can combine in nearly endless ways to guarantee high replayability. Please also tell us about gems you found that may have only a few players but could use some more.
I just bought Suit For Hire
Literally a perfect John Wick Simulator! This is the John Wick game I always dreamed of. Imagine the perfect mix of non-stop shooting, hand-to-hand combat, and precision. Shooting chains of thugs, hacking them to pieces with swords, wrenches, pipes and going straight back to shooting one dude after another.
No story, no cutscenes, straight to the action. It’s simple, it’s quick, it’s efficient. The ultimate Baba Yaga simulator.
Admittedly, I hope they one day make a sequel with improved graphics, and maybe even a actual story. But as it is, this is my new favorite shooter . It feels like a dream come true.
I reposted this to make sure I don’t violate any of the rules
Hey r/Pcgaming! Happy to announce WOLD OF THE DESERT is in early access on itch, and we will soon be moving to steam! The game is Metal gear meets neon white in a middle eastern cyberpunk tower, and it is in active development!
For playtesting the game for free join https://discord.gg/JFb6GC4E9S
And Ask me Anything about the game!
Dark Portrait is a direct counter to Muerta because the illusion is spell immune, but it can attack her. Creating my own Muerta every teamfight and killing her with herself felt like a free win
EDIT: OMG just tested and its even more of a counter than I thought, did you know that the illusion will also copy the remaining duration of pierce the veil so it cannot be attacked 😂 That’s fucking insane, so you basically have an invulnerable muerta dealing 135% damage magic attacks
It’s so frustrating to play against
Just watched Navi vs Liquid. As casters mentioned medusa almost did it but feels like in fights she is missing an item like satanic but for mana.
would it be too OP?
heroes like storm, medusa can use it.
Does any other mobas have it?
PGL Wallachia Season 5, Round 2 winners bracket game 1 between Spirit and Edge.
I truly believe after 600 hours that I’m about to quit liking this game at all. I have to resist the urge to quit out of matches for the first time in this playtest’s history. It is a miserable fucking steam roll each and every time, I actually can’t stand it. There is no motivation to play past 12-15 min if your team lost lane because it’s O V E R for you.
Worst the game has ever felt, by a lot. I think it’s primarily the change to unlocking flex slots.
match id: 37228914
Just a reminder, despite the game going through ups and downs with balancing/patch changes, at the end of the day, it’s still a great game.
Critiquing it is fine, but acting like the game is “terrible”, “shit, “trash” is stupid. The game is great, and it’s going to keep getting changes/improvements to get better. Look how far we have came since 8 months ago.
The Deadlock community right now isn’t some huge community, and we are all here because we love the game and want to see it improve and eventually release so we can bring in all new players.
This game has so many amazing systems and features that have been deeply developed, and it’s one of the best PVP experiences that I have ever played, hands down.
An Abrams with Ivy in his pocket might be a little strong.
It’s not fun. Haze deletes you on sight if she’s even a little fed, infernus will burn you to do death with no spirit items, mirage is god at all stages of the game. It feels like if the game goes past 30 minutes all spirit characters might as well just not exist. Obv spirit bursts can still be really strong but m1 carry’s are king and it’s cringe
It kept us in the game and we actually won. 37243196
Infernus left at the start of the game so they started loosing. When they all started leaving it reminded me of this scene
I know matchmaking is completely fucked and ranks are basically meaningless, but it’s kinda funny that due to the fact you cant rank up solo almost at all at 580 hours I’ve been down from Ritualist to Seeker III and going lower, I’m curious how low I can go with these kinds of teams and matchmaking. Hope to end up in Initiate at the 600 hour mark, stay tuned.
As the counter item to Plated Armor, which provides a constant effect, Armor Piercing Rounds also work immediately.
However, as the counter item to Escalating Exposure, which requires 8s+ for max stack, Inhibitor itself requires no time to stack.
Even ‘M1 character’ like Seven deals significantly weakened damage against the Inhibitor. And Infernus joins the ‘Bullet Ricochet Inhibitor’ party. The situation is even worse for characters whose damage mechanics struggle to stack Escalating Exposure or lack sustained DPS.
Tank heroes like Abrams now feel as fragile as tissue paper, while high-damage M1 heroes such as Infernus and Mirage can chase down entire teams with Inhibitor and Ricochet. The Inhibitor needs to change for tank characters, may require time to stack, but provides a greater damage penalty.