Disclaimer : I don’t play these games before listing them. I don’t claim to offer any expert opinion either, I just skim through SteamDB to check games that release every day, take the time to read the pitch and the reviews when there are any, watch trailers and do a bit of digging around online. This takes me 6 to 7 hours to do. Several people asked me if there was a way to subscribe/follow me somewhere. I made a free patreon page where I’ll post all the future issues of this format, just follow me and you’ll get a mail everytime I publish something.
This week had less released games than usual, I guess a side effect of the Steam fest and its 4000 demos to try indie games.
My Picks
🇫🇷 Maseylia : Echoes of the Past, €14, demo available, 30 positive reviews out of 34 (88.2%). 3D Metroidvania. In a stunning universe (I mean it, the art direction is gorgeous) of ruins and forgotten cities, the dev pushes you to stay curious and explore as much as possible, …
We’re making Driving Rogue, a roguelike arcade driving game built around score chasing, near-misses, upgrades, and surviving as long as you can before one crash ends the run.
Here is the gameplay trailer!
The pitch is: what if an arcade driving game had the structure of a roguelike? Instead of traditional races, each run is about pushing your luck through traffic, drifting through tight gaps, chaining near-misses, collecting cards/upgrades, and trying to build a better run than your last one.
We’ve been thinking a lot about how to make driving games replayable outside of normal racing formats. For Driving Rogue, that means:
Procedural runs instead of fixed tracks
Different cars with different strengths
Upgrade/card choices during the run
Risk/reward scoring from near-misses, drifting, and slipstreaming
Leaderboard-style score chasing
A run-ending crash system
The demo is live on Steam, and we’d really appreciate feedback from PC players. We’re especially interested in whether the …
I like the ultimate 2 a lot. Don’t know about 8bitdo’s keyboards though.