I’m going to buy a PC and my justification for keeping the price down is that I’ll be playing lethal company, phasmophobia and Star Wars battlefront collection edition.
This leaves the triple A games to be played on console with my friends. Is this realistic?
I’m worried I’ll spend money on cheaper parts then realize how much better PC is and won’t be able to go back to console leaving me with an underperforming PC for the triple A games.
Would love here about your own experience going from console to PC.
Side note: I need a PC compatible with an odyssey g7 monitor - so we’re looking at a $3k cost for a PC.
Edit: I’m currently buying a starter PC at around $1600 - the 3k number is referring to the cost of if I were to go all out and buy something more compatible to a 4k 144 hz monitor for more demanding games that I initially planned on sticking on console to play with my friends.
Hi! With how divisive the pricing and value is for the RTX 40 series (Ada), I’ve collected and organized data (from TechPowerUp) for the previous 5 generations, that is, starting from Maxwell 2.0 (RTX 9xx) up until Ada (RTX 4xxx), and would like to share some findings and trivia about why I feel this current generation delivers bad value overall. NOTE: I’m talking about gaming performance on these conclusions and analysis, not productivity or AI workloads.
In this generation we got some high highs and stupid low lows. We had technically good products, but at high prices (talking about RTX 4090), while others, well… let’s just say not so good products for gaming like the 4060 Ti 16Gb.
I wanted to quantify how much of a good or bad value we get this generation compared to what we had the previous generations. This was also fueled by the downright shameful attempt to release a 12Gb 4080 which turned into the 4070 Ti, and I’ll show you WHY I call this …
After growing to despise UE4 and 5 over the last few years, I recently replayed Gears 4 and 5 on a high end system, and I’m astonished at how good they are on a technical level all these years later.
The older UE4 gets and the more familiar people get with it, the worse performance gets in pretty much every high profile title that uses it. There are so many issues that plague every title like poor/incomplete shader compilation, traversal stuttering in every game, poor core utilization, unstable frame pacing etc, yet these 2 that came out 8 and 5 years ago respectively, have none of it and look better fidelity-wise than most games coming out now, even AAA ones.
I didn’t have a single stutter in the entirety of Gears 4, with perfect frame pacing all the way through, and 5 had maybe 4,5 stutters in the whole campaign, only when full new areas were being loaded. Jedi Survivor and Hogwarts shit themselves when you run across a hallway, with horrendous CPU performance and near …