Though there are some really awesome looking games these days (especially if you’re playing on a really good TV like a 4K OLED), nothing really “blows me away” anymore. Nowadays it feels like diminishing returns and graphics have kind of plateaued, really only seeing massive improvements in things like lighting and textures.
The last time for me was Battlefield 3 on PC. I had just bought a gaming PC before it came out and BF3 was the first game I played on it. It really blew me away! It definitely felt like it kicked off the “next-gen” of that era, two years before the new consoles were released (I even booted it up again recently and it still holds up!). Before that, it was for sure Crysis, but I never got to play that first hand when it came out and only drooled over screenshots. But that game blew away anything in ‘07 and ‘08. Truly a watershed moment for graphics and tech that it still gets referenced today
What was the last game to truly …
I’ve noticed a trend in stealth games over the last 10-15 years where the usual light based stealth, perfected in stuff like Splinter Cell and Thief, is now mostly replaced by cover based stealth.
What I mean is that instead of the game providing you dark and lit areas and forcing you to sneak your way through them, you now basically have a cover system and you have to sneak from cover to cover. How lit you are usually doesn’t do anything, you can’t hide in the shadows, and the levels aren’t even designed for it.
If a guard spots you there’s usually a counter that gives you a few seconds to go back to cover before the alert goes off. I see this in the new Deus Ex games, Hitman, the last few Splinter Cell games, Dishonored etc etc.
So how do you feel about this? Is this innovation or just laziness? I assume a light based system might be more complicated to design and implement. The cover system basically allows you to design for both stealth and …
Some games just don’t get the attention they deserve.
Whether it be through a bigger release overshadowing it, like Half Life overshadowing SiN.
The same thing happened with SiN Episodes Emergence. HL2 overshadowed it.
Chronicles of Riddick: Escape From Butcher Bay is a forgotten classic.
Crostasis: Sleep of Reason is another one.
Wolfenstein (2009) is all but forgotten and deserves a re-release on Steam and GOG.
What other great PC games have been forgotten due to the passage of time?
However long you live? For me it’s Quake 3 Arena.
I remember buying some game magazines regularly back in 00’s. The enclosed CD’s (and later – DVD’s) were always full of shareware game demos. There were tons of them, and I feel like most of them will be forever forgotten. I want you to tell about the ones you remember, no matter if you just played the demos or actually bought them.
Those are some of the ones I remember. I never bought the full versions since I didn’t have any Internet back then, and I would rather buy some proper new game anyways.
Air Strike 3D. I believe it has nothing to do with the Megadrive classic series, it’s a standart top-down autoscrolling shooter, but it looked quite fine for the time, with 3D graphics and cool effects, played very well with a mouse. I believe it also had a physical release in some countries.
Feeding Frenzy. I believe it was quite popular. You control a fish and eat the smaller fish, which makes you bigger. Fun and simple. I belive it had sequels.
Pocket …
https://store.steampowered.com/app/2367690/Greymarsh/
One year has passed since the launch of GREYMARSH, the digital gamebook. Since then, a steady stream of updates and improvements has transformed the game into something quite different compared to the original version.
With the latest large update, there is a focus on immersion by using light effects that dynamically adjust to the story’s circumstances, as well as added locations and characters.
GREYMARSH is heavily inspired by the gamebooks that were so popular in the eighties. One of the most appealing features of this form of solo adventuring was the small scope: rarely did these books consist of more than 500 situations in which to choose from a small number of actions so as to further the story. The battle system and inventory management were rudimentary and designed to be mastered immediately. That way, the action could start right away.
The meticulous tinkering with inventory items and stats optimization so popular in …
I remember this game from when I was a kid but it barely worked on my machine back then and I could not get passed the second mission because of it. I know I could also play on skirmish for a bit before it crashed. Still, the idea of building giant robots and stealing tech from other players was really fun. Plus, you had 3 layers of the map to worry about in the same time and that was also as far as I remember unique.
I see it’s on Steam with people saying it aged rather poorly and I recall reading somewhere it has a critical bug after you play for a while on a map. I think I’d really play a newer adaptation of this if it would exist. I’m a gamedev myself and I was thinking if others would be interested in something like this. It’s not like I’d have the time as I have another project to finish but still curious of anyone else vibes with that idea.