I don’t understand why so many people nowadays say DOOM 2016 is “PURE Serious Sam. No level design and exploration” and that somehow DOOM Eternal has much more level design and exploration and Classic DOOM levels.
I feel like people ONLY remember the HELL missions and VEGA Central Processing and think that’s the ENTIRETY of DOOM 2016.
People forget missions like Foundry, or Argent Facility, or Argent Facility Destroyed.
Those maps are very explorative, very mazey, very multi pathed.
There’s also Argent Energy Tower and Advanced Research Complex which reminds me a lot of Half-Life in its progression and style and I felt were quite explorative.
Resource Operations was pretty damn explorative and mazey for a second mission, I would get lost a lot and you could get the Plasma Rifle early.
Why do people think Eternal “improved” or got “closer” in these aspects?
Eternal has NOTHING like the six missions I mentioned.
DOOM Eternal …