I don’t know about y’all but I’ve been waiting for that backwards compatibility but of news for a hot minute.
Seeing now that theyre going to tow the line so incredibly close to the previous generation with just a bigger screen and some added juice on the inside what are your thoughts on it? Y’all gonna get one?
What games that previously couldn’t make it or ran like shit are you hoping to see on the Switch 2?
What are your bets on the name? Switch 2? Pro? U?
Steam: https://store.steampowered.com/app/241240/Contraption_Maker
About the Contraption Maker
I designed and programmed The Incredible Machine back in the early 1990s. It is a whole big story about how that game came about. I quit Dynamix and then came back and wrote it in the basement of my home in Eugene, Oregon.
Also created a couple of the new versions of in 1994 and 1994, but wasn’t involved at all in the version Sierra released in 2000. My son had a liver transplant when he was 4 months old and spent a big part of 1999 and 2000 in the hospital. Doing gamedev was a very low priority. A few years ago I was working with Jeff Tunnell (my owner-partner at Dynamix) on some other games when we decided to make an updated version of TIM. There were a few people on the team that made Contraption Maker which let me focus on physics and parts.
Since around 2018 it has just been me working on it as everyone else moved on. I’ve had the occasional help of one or the other of my …
Demo Announce Trailer: https://www.youtube.com/watch?v=8eMhNmy8GYA
Wishlist on Steam: https://store.steampowered.com/app/2052160/Dont_Die_Collect_Loot/
Hi r/games!
I’m pleased to announce that Don’t Die, Collect Loot will have a free demo available on Steam on May 12th.
The demo of the game is free, and is in a fun, playable state. Play as the Arcanist, Adventurer, or Beastmaster through 3 difficulty levels and one crazy infinite-scaling endgame mode. Hundreds of unique items, 9 customizable skill trees, and infinite piles of generated loot await you!
Don’t Die, Collect Loot focuses on having simple easy action gameplay that takes no time at all to learn. As you grind through countless enemies, you’ll encounter events, fun monsters, and mountains of randomly generated loot with game-changing modifiers. Between runs, you’ll be able to equip yourself, craft items, and spend skill points on a class-based skill tree to learn new abilities to use on your …
and what’s the point of AMD sponsoring a game when their only technology is FSR, and DLSS is included in them anyway?
My favorite part about gaming is when I can work/grind towards finding the most sought out items that I can then trade/sell.
WoW vanilla was AMAZING for this Diablo 2 was awesome too.
Diablo 4’s trade is virtually non-existent and WoW I shouldn’t even have to explain.
I’ve tried a bunch of single player games that include searching for rare items, but without a community to trade with its just not the same.
Is there any really active games with a big trade/selling community?
When presenting the idea of rating between video games, a common response that comes across is tier listing. A well known format that is easily created by and presented to anyone. I find the method useful as it provides quick insight on a certain discussion or topic. Looking a little further, one can quickly notice how this system oversimplifies certain aspects or rating making it sometimes unfair.
To elaborate: A tier list between Bloodborne Bosses can create discussions around the games variety while a different tier list between Terraria and Apex Legends can create confusion and conflict of which of the two is better.
Provided this information, you come across a common issue with rating different products that serve different purposes. To avoid this problematic way of rating one can look no further than to rate a product within itself and how well did it perform for ones standards and preferences. But how does one make a system that provides this information in detail to the …