Hey everyone! Over the last 2+ years I’ve been working on a modern city builder with 90s/00s aesthetics, inspired by the pixel art simulation games of the 90s and 00s, Cities: Skylines, and Dwarf Fortress. Check out my subreddit or twitter for clips!
Features:
The game will feature granular demand, based on the needs of your citizens. No more “build more commercial zones”. Instead you’ll see the specific demand for each type of business
Individual agent simulation. Agents will have schedules, visit friends, go to work, shop, eat, etc.
Real time traffic, just like Cities: Skylines
You have the option to design your own buildings, save them as blueprints, and share with friends
You can see interior and exterior views of all buildings
All the classic city builder features
Overall I thought it was pretty great. Episode 1 and 2 were fun romps, and episode 3 took it to another level with lots of fun moments with more variety.
Things I loved:
-short episodes, about 45 minutes each made for good play sessions.
-they give you so much ammo and supplies that you can just blast your way through the combat sections. Removes the tension in a good way because the tone is sillier here.
-The Night Springs theme song after each episode is a banger.
Things I didn’t love:
-the stealth section at the end of episode 2. Instant fail-state forced stealth sections are maybe my number one pet peeve in story driven games because they kill pacing unless you succeed first attempt. I went and watched the ending to episode 2 on Youtube. While nobody really loves the MJ sections of the Spiderman games, something I think SM2 did really well was make it really easy to first-attempt the MJ stuff by removing instant-fail and making the section flow better. Still …
Is it possible to create a gaming world that players will want to explore regardless of the game’s plot?
Trailer | Key Art | Steam | The distribution of keys for the private test will begin here: Twitter
We are a small indie team united under the leadership of Studio 4Tale, and for the past year, we have been creating a fantasy world for our card-based, turn-based game Everwayne.
More about the game:
The world of Everwayne languishes under the rule of the Tyrant - the Eternal Guardian. He has gathered numerous followers to protect Everwayne from the forces of evil seeking to engulf it. For many decades, the Eternal Guardian has stood watch over the world, but many do not believe in his protection and blame him for all the ailments, decline, and chaos. The inhabitants of the world have resigned themselves to their fate and only strive to survive. Of course, there are brave adventurers and seekers of fortune who willingly or unwillingly challenge the Guardian and never return. …
By that I mean games that caused a major change in your interests or view of the world?
For me the “cornerstone” games would be:
1) Civilization IV
2) Red Alert 3
3) Kerbal Space Program
4) Subnautica
5) Skyrim
Civ 4 got me interested in strategy games and ships as I loved building ships and sailing around as a kid. Red alert made me love rts and military games. KSP got me doing Astrophysics in uni. Subnautica was the first real survival game and made me realise my interest in ancient history. Skyrim introduced me to the fantasy genre, rpgs and got me into hiking.
While hanging out at my local pub, this kid – who’s a big gamer – told me he never heard of Wolfenstein 3-D.
I was shocked. Not knowing about Wolfenstein is like never hearing about Star Wars. Or never hearing about The Beatles. Or never hearing about Stephen King.
This was a defining game of my childhood. And not just mine. I think everyone who had a PC during the early 90s grew up with this game. In fact, I think a major reason many people got PCs was because of Wolfenstein.
Arguably, this is the most important PC game of all time. Wolfenstein was the first person shooter that put first person shooters on the map. Without Wolfenstein, there would have been no Doom, Marathon, Quake, Half-Life, Goldeneye, Halo, etc. Certainly, the FPS wouldn’t even exist as we know it.
Yes, there were earlier FPS games. They were certainly playable. Yet none of them had the joie de vivre that made Wolfenstein so lovable.
I actually remember the moment I played Wolfenstein …