Game Title: SteamWorld Heist II
Platforms:
Trailer:
Developer: Thunderful Development
Publisher: Thunderful Publishing
Review Aggregator:
OpenCritic - 78 average - 90% recommended - 10 reviews
Atomix - Sebastian Quiroz - Spanish - 90 / 100
Quote not yet available
COGconnected - Jaz Sagoo - 83 / 100
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ComingSoon.net - Tyler Treese - 9.5 / 10
SteamWorld Heist II is exactly what you’d want from a sequel to one of the best strategy games ever made.
Digital Trends - Giovanni Colantonio - 3.5 / 5
Just as one bad move in a battle can nearly cost players an entire mission, a few tactical missteps put a dent in Steamworld Heist 2’s armor. But those flaws don’t take away from another impressive feat from one of gaming’s most consistent studios. Steamworld …
https://www.youtube.com/watch?v=mkMe9MxxZiI
Remember Spotifys Car Thing? A neat device, that you connect to via bluetooth and transmit audio to your car speakers via a headphone jack. It got bricked by Spotify after many consumers bought it. A device like this received an update that intentionally bricked it. The weirdest part is, it never needed an internet connection. Its just a device that gets transmitted the current song over bluetooth and provides a button for control.
The same thing happened with The Crew. A game that cost 50€ at the start, is now unusable. Hundreds of thausends of people paid for it. And many even used micro transactions. Now the goods are gone.
If you want to protect your rights, and dont want this to migrate to other industries please sign the petition that can be found under the given Youtube video. You have to be a EU citizen.
Tell this your family and friends. The more sign, the faster we get a new rule that will force games to be usable when they stop …
Valve initially partnered with Sierra to publish Half-Life. After its success, Vivendi (Sierra’s parent company) sought control over Steam and Half-Life IP, but Valve won the legal dispute, retaining rights to both.
Vivendi’s overall argument was that they had been unfairly treated by Valve and that their contractual agreements and contributions entitled them to a larger share of the profits and control over the intellectual property, including Steam and Half-Life.
I’ll go first. For me, it was Kingdom Come: Deliverance. It taught me a lot about medieval life and the history of Central Europe, and it became a foundation for further research and discovery. For instance, I learned that swords were incredibly expensive to make, and only a few people could afford them—quite different from how they’re portrayed in movies and games today, where nearly everyone seems to own one.