https://en.m.wikipedia.org/wiki/Black_%26_White_(video_game)
I loved that game, I have found that interacting with your creature was a joy, even if a little frustrating at times. It was critically acclaimed, popular among players, so what happened? After an expansion pack and a less-than-successful sequel, the game just… went away. Even though a second sequel would have been able to round out a trilogy. B&W 2 granted you more control of your civilization, let you build your city the way you wanted it by providing you with various buildings. It also let you control your armies in a limited way.
What I’m getting at is while the second game, while having a lot of shortcomings, opened up the gameplay, and a third game could have been even better - just imagine guiding your civilization through the ages, basically combining a god simulator with a light Civilizations or Age of Empires style history simulator.
I just can’t understand the reason no one tried to make …
And that is a lot to say. I still cannot comprehend the amount of different choices and dialogue there is in the game. You can literally and I mean literally do what ever you want. You can just go to city and kill everybody (if you aren’t getting murdered by guards).
Each and every quest is so huge that you find bits and pieces to them from all around the world you travel (in random books, etc). There are so many ways to complete quests: You can side to who ever you like or not side at all or just kill both sides in every quests there is in game.
If you talk to any NPC, any NPC at all with different character, you will get different kind of dialogue. This is what baffles me the most. How freaking way they managed to do that? Just by talking to quest giver with different character can change the outcome to quest with at least five different ways.
There are dozens, upon dozens upon dozens of quests you find all over the place by just talking to strangers, even the most boring …