Expect more details from them once they get closer to release.
What an interesting choice for the cover art, what do you guys think about it?
From EA’s forums - Battlefield 6 Update: On Secure Boot & Cheats
On Secure Boot, I want to be clear that Secure Boot is not, and was not intended to be a silver bullet. Secure Boot is how you’re helping us build up our arsenal. It’s another barrier that helps us make it harder for cheat developers to create cheat programs, and makes it easier for us to detect it when they do.
There are certain signals that we can only trust when Secure Boot is enabled, which we spoke of before in our previous posts, like here https://steamcommunity.com/app/2807960/discussions/0/600785827026563959/.
One example, Secure Boot prevents your machine from running with vulnerable drivers enabled. So if Secure Boot is running and we see those drivers loaded, we know something’s a bit off.
Some data from the Open Beta Early Access. Since Open Beta Early Access’s …
Greetings! I’m David Dunham from A Sharp. Our games King of Dragon Pass and Six Ages were set in the world of Glorantha, and recently honored as part of Glorantha’s 50th anniversary. We just announced a new procedural RPG called Thousand Hells: The Underworld Heists.
Thousand Hells has a new setting, and introduces a completely new type of tactical narrative contest. We’re working with 7 different writers, each imagining their own version of the underworld with their own unique art style.
Besides the narrative games, I helped make dozens of games at GameHouse. I helped found Shenandoah Studio, which released wargames for iPad and iPhone. I edited the paper & dice RPG HeroQuest) (now titled QuestWorlds) and wrote for GURPS, Hero Wars, HeroQuest, and others. I made my first software game around 1971.
And I invented the “smart quotes” algorithm.
Thanks for some interesting questions! Some of them weren’t at all what I expected. I’ll check back tomorrow in case of late questions, …
Game Quest Steam Page — Wishlist now!
Free beta demo is out now! All your precious wishlists would be greatly appreciated :)
This Arcade Hack & Slash answers the age old question: “What if the games you never play could attack you?” Fight back your backlog! The more you paid, the more damage they will do to you! (just like in real life).
Or at least completely reworked/nerfed.
What are you supposed to do when their carry or mid gets one but none of your team does?
Yesterday, we shared our drawings of jugg and wr. It has been liked by many players. Thank you very much for your recognition!
In fact, we also have cm and dr. Future works will include qop, rubick, sf, and others, all of which are inspired by the tinted window glass style of ti12.
In fact, there are also some in comic style. We plan to make them into clothes ourselves.
“Modern pro scene has no personality” is a take that I see often on this sub and personally agree with (I’ve previously posted here and here).
However, I don’t think this is a result of modern pro players just being “boring”. For example, players like BurNIng, kuroky, miracle and even topson weren’t particularly known for their personalities back in the days, and still they remained popular over the years.
IMO this whole narrative is due to the lack of meaningful production, side content and storyline
Sang-hyeok “Faker” Lee is the most popular league of legends player, perhaps even the most popular esports player on the planet, and yet he has the personality of a wet blanket and doesn’t even speak english. T1 (his org) and Riot milked the SHIT out of him with tons of marketing. Interviews, documentaries, highlight reels, merchanise, in-game events, just to name a few.
You can make anyone popular and likeable as long as you …
As the title says… I feel like pro Dota has no personalities these days.
Skill wise modern Dota pros are great, but there’s nothing else about them.
People just have 0 personality compared to, like, the OGs of this game.
All the legends have basically quit the pro scene, and the new kids replacing them have no charm at all…
I might sound like a boomer here…. Change my mind !
And we would be excited counting the days looking at the price pool grow.
Looking through teams and predicting stuff like longest match, shortest match, most picked heroes, most banned heroes…ahh the good old days when TI meant something.
Now it’s just like any other month. Thanks valve for removing the anticipation of TI with “regular updates” like -30seconds in Keen Conveyance cooldown really makes the Dota experience more exciting to say the least.
I’m sure this post is gonna be downvoted immediately, valve shills would leave snarky comments reminding us to be happy with what we get. Boot lickers can gtfo.
Is it so wrong to ask more from a game that we’ve played for 10+ years? Not even asking for free..
Obviously im French and idk how to feel about this dream, help pls.
Just kidding, in a way. The expensive and nice shark set (Darktrench Stalker) from a few years ago was the de facto remodel. Just as the Mirana Persona and WR Arcana functioned as remodels for those heroes. It is partially deserved, given all the troll votes when Valve asked the community who they wanted remodeled and how generally negative they are about every single thing.
Hi, im unemployed mf.
I’m gonna break down how this gave me the max 100% resist (yes, 99 / 99 is the full resistance possible, since 100% is unachievable due to resist being diminishing)
My character: Yamato
Yama 1: 60% bullet while channeling
Yama Ult: 60% Bullet, 60% Spirit while active
Bullet vest: 18% passive bullet resist
Bullet resilience: 30% passive + 30% under 30% max HP
Spirit resilience: 25% passive + 30% under 30% max HP
Weighted shots: 16% spirit resist
Escalating resilience: 30% bullet resist after building up through 15 shots
Spellbreaker: 25% spirit resist
Colossus: 30% spirit resist, 30% bullet resist when active
Frenzy: 10% passive spirit resist, 30% spirit resist under 50% max HP
Silencer / enchanters emblem: 14% spirit resist (enchanters emblem gives 15%, but i chose silencer cause it makes ur bullets look cool. you get 99% either way from buying either item)
Ethereal Shift: 30% Spirit Resist after channeling
Escalating Exposure: 20% passive spirit resist …
While playing Dynamo, I noticed that Quantum Entanglement felt sluggish. Every time I pressed the button, there was a short delay in the reaction time. At first, I thought this was intentional, a way to balance the ability so you couldn’t just vanish into thin air whenever you were about to get hit.
But after some testing, I realized the delay is actually caused by instant cast.
With Dynamo and instant cast, if you cast Quantum Entanglement with a single click, it teleports only you. If you double-click it, it also teleports your nearby teammates. This means the game has to wait a short period (200 ms by default) after your first click to see if you press the button again. During this wait, the ability doesn’t activate until …
Any reasons for why he isn’t picked much?