crazy how life works sometimes. it can go from feeling stable and happy to crumbling entirely in a matter of seconds. i’m on a plane right now running away. i don’t know if i made the right decision but i couldn’t be there.
psa: don’t cheat on your partner. unsurprisingly it’s the worst pain i’ve ever felt in my life.
We get a release date, the devs will finally communicate, and Leth will do his job giving us relevant info bout the game. Everyone gets a happy ending. Doubters would have won every battle, but would still lose the war(it was a losing war)
We ONLY get a demo, and that’s it. Doubters would undisputedly win the war.
It doesn’t matter if we get the game in the future, if we do not get a release date this time, you guys gotta agree doubters/deniers won the war.
There is NO in between these two outcomes. I am inclined to say 1 would be the likely win, even though I am a doubter, but there is a chance for 2 to be the underdog.
3 more days to more suffering or this subs salvation, let’s find out.
I certainly hope so.
I also need it to release as soon as possible because I won’t have any time for like a year after 22nd september, so no Skong for me
Hi, I’m the solo dev of Rock Crusher!
Steam page: https://store.steampowered.com/app/3456800/Rock_Crusher/
Launch announcement trailer: https://www.youtube.com/watch?v=B1OFi7IeUpA
In Rock Crusher, you take control of a little rock crusher on a strange planet. Your main job is to crush rocks and collect resources, pay attention to your HP, Fuel, and Energy bars, and manage them well to get the best out of each crushing session.
After taking the resources home, you get to upgrade a huge skill tree to improve your crusher, and get more help from stuff like Wrecking balls, Mini Blowers,…and even change the planet to spawn more rare rocks.
The game gives you the big-number vibe when you start collecting a few pieces, and then you find yourself doing trillions!
Let’s beat all the prestiges to see what the ending looks like.
The game will be released very soon (August 18, 10:00 AM PDT)
You can play the demo version now, all your progress will be carried over to the …
I’m the developer of Sphereverse, a 3D platformer where you control a sphere traveling across planets with unique biomes (jungle, ice, lava…) and levels designed to challenge even their creator.
I always thought making a 3D platformer would be “easy”… until the Hexacubes (yes, angry cubes) showed they have more abilities than I have patience.
Each planet has its own way of ruining your day: ice is basically a sliding frustration trap, lava is “don’t breathe or you die,” and the jungle… well, the jungle isn’t nature—it’s revenge. The Hexacubes don’t stop at being blocks: some jump, some shoot, and some seem to have a PhD in ruining your mood.
So yes, I made a hard game. But not just hard—so hard that sometimes even I can’t beat it. If you’re brave enough to try, you can play the demo on Steam here:
https://store.steampowered.com/app/3921310/Sphereverse/
I’ll be around to answer questions and hear your thoughts!
For about the past year, I’ve been working on my new game, Cursemark. I really wanted to make a game that had that fun exploration and progression and buildcraft I love from ARPGs, but also bring in some of the freshness and replayability from roguelikes. I’m pretty excited about how it’s shaping up, but I’d love your feedback and ideas too. I plan to bring the game to early access, because I had a lot of fun in EA with my last game, and was able to get the community really involved. I’m really hoping this one will do well so I can do that again. Anyway, give it a shot if it looks interesting to you and lemme know what you think. Thanks.
If you could pick just one skill from the entire game to use only once a year, which would it be and why?. For me, it would definitely be Zeus’s ultimate. To make it more strategic, it would hit only 5 people of your choice, all within the approximate range of the global map at our scale.
We miss you Arteezy please come back!
You join mid with your team to push the Tier 3 Enemy Tower.
You get to the Tier 3 Enemy Tower, enemy cores are still dead for 30 seconds.
Enemy supports, Pugna and Shadow Demon are alive, rightfully shitting themselves under their T4 Tower.
Your position 5 player, identifying a familiar situation, calls in voice chat with a calming voice:
“HIT ZE BUILDINGS SVEN, DON’T DIVE”
Needless to say, you dive the enemy Pugna and Shadow Demon under the Tier 4 Enemy Towers.
You get disabled for 14 seconds.
The enemy cores buyback.
You die once.
Your team pings to retreat.
Your team dies while retreating
You die twice.
Your team is dead with no buyback.
The enemy cores hit the buildings.
They take megas.
You lose the at the video-game.
The Tier 3 Enemy Tower is half-hp.
Hey everyone,
I noticed a pretty major bug with the Dota Plus assistant for Shadow Fiend. It literally never recommends skilling Shadow Raze at any point in the game. From level 1 onwards, it only ever highlights Necromastery or Presence of the Dark Lord.
This seems like a big deal for new players or anyone who relies on the assistant for guidance. It’s essentially teaching them a completely unplayable build and ignoring SF’s most iconic and crucial ability. We all know that a Shadow Fiend without Razes is not a Shadow Fiend.
I’ve already submitted a formal bug report on the official GitHub tracker. If you have a moment, could you please give it a thumbs-up? More visibility will help get it on Valve’s radar faster.
GitHub Link: Dota Plus Assistant Not Recommending Shadow Raze for Shadow Fiend · Issue #27307 · ValveSoftware/Dota2-Gameplay
Hopefully, we can get this fixed so new SF players don’t get led astray!
1000 Kez games, posted a while ago when I had just gotten Grandmaster at 2k, since then I stopped playing ranked and climbed to touching Divine average unranked games.
Mine is jugg Pick an other one with only the abilities Inspiroi by the one ability in a year post
Hey!
Made an update for my Yamato mod, fixed a couple of bugs, finished the hair model/textures,
and added a NEW color scheme for you!
You can download it right now:
https://gamebanana.com/mods/599927
Title. What will be the theme, how will they look, etc.
I’m thinking some kind of phantoms/ghosts maybe. Although it could be some thug citizen animal-esque creatures like mo, punkgoat etc too.
Hopefully once they overhaul the jungle we’ll have mechanically more interesting monsters to fight as well.
I think she needs to be nerfed, gun especially
For 800 souls, this is often a free kill so it seems worth it, though I never see anyone running it.
Wow you really need 150 characters to post now, I don’t know how many that is on mobile so I’m just going to write a bunch of bullshit here, I hope this makes the post better, otherwise what would be the point of the rule, do people not like it when tips and questions are made succinctly? Have we all became so used to ai rambling on and on that we assume that’s what all text should look like now? Thank mod for the rules, imagine If I hadn’t wrote all this, you’d all be missing out