Finally ! It’s today !!! Thanks everyone for this 6 wonderful years of silksanity !
skong in 3 minutes omggg this really feels like a dream
It’s been great silking it with you all, but it’s finally over.
Silksong… Today.
(Art by u/DepressedGolduck)
Civilization 7 developers Firaxis have undergone a “staff reduction” affecting an unspecified number of workers today, publishers 2K have confirmed to RPS.
Guys it’s TI time fucking finally ! Cheer the fuck up !
I know we all complain, all of us want more. Prize pool, battle pass, aura etc… But it is what it is. It’s always been the tournament we were looking forward to all year.
So let’s fucking enjoy it! We don’t know how many more we getting anyway. Every next one could be our last. So just appreciate the fact that we even have this !
10 days of beautiful Dota !
Ame had 46/1/44 in 5 games today! He had 1 death as Faceless Void. Really impressive, superb performance, the uncrowned King.
We get to have top tier casters and a real panel during Group Stage!
First day and already getting the privilege of ODpixel, Fogged, SunsFan and Synd
So many crazy games today, it feels unreal.
Liquid vs Boom (Game 1) – absolute banger.
Nemesis vs Falcons (Games 2 & 3) – non-stop action.
Parivision vs Heroic (Game 1) – Satanic Tinker pos 1… holy fck
Yatoro kicks off the day with a rampage.
XG is on fire, and Ame dies for the first time in 4 games.
Nigma vs BB – that Lone Druid game was pure hype, and they defeated BB just a while ago.
And it’s only half a day, we still have multiple series to go.
Who at valve thought it was a good idea to make an item were the enemy deals 30% more damage to my teammates!?
I stumbled across something pretty wild. Buried in the beta files are four data files that contain a fully functional Tarot system - basically a bingo-style mini-game that was supposed to run alongside matches.
The system is mostly complete from a logic standpoint. We’re talking about 6 different difficulty boards, 7 strategic runes that modify gameplay, currency systems, progression mechanics - the whole nine yards. Valve spent serious development time on this thing. But there’s no UI for it anywhere in the actual game.
(it is my prediction for the system by reading all scripts) It works like this: you play matches normally, but the system tracks way more than just wins/losses. Every kill, assist, damage dealt, healing done,
souls collected, last hits, denies - it’s all being monitored. After matches, you’d earn Tarot tiles and Runic Energy based on performance. You can place these tiles on different board layouts and use runes …