MMO’s back in the day use to be slower paced in general mostly due to hardware restrictions. With the advancement of gaming hardware and faster internet connections, MMOs have become more and more fast paced, to the point where it basically feels like you’re playing a watered down action hack and slash game with RPG mechanics. While this may be seen by some as a total improvement I feel like we’ve lost a lot of the magic of what made MMOs so special.
I really think tech progressed so fast and the market evolved so quickly that all the developers jumped ship to the action MMO archetype without seeing what would be possible with a slower paced MMO on today’s hardware.
I miss the worlds actually feeling massive, and dangerous. Going on trips to certain distant parts of the world while chatting with your guild the whole time, feeling like I’m actually playing the whole game with people rather than just when I’m doing Dungeons.
I realize budgets for …
I just started last night, played the intro through to the Aurora naming. First impression is that performance is great for the level of quality.
I played Control at max settings and max RTX recently and was very impressed, but Metro doesn’t seem to be a great comparison because the environments aren’t built to show off the ray tracing tech in the same way as Control’s heavy use of reflective glass and floors.
So far, Metro’s lighting feels good and natural, with every object having appropriate shadows, but it’s more a general good look and not “in your face” like Control’s reflections.
Thoughts?
I know it might not be a popular opinion within the hardcore gaming crowd, but the existence of a “story” difficulty (or however a game calls its “easier than easy” mode) single-handedly revived my interest in gaming after a 10+ year hiatus. I was always bad at videogames, and always found challenge a lot more annoying than enjoyable. For me, gaming is a storytelling medium first and foremost, with, say, combat being that annoying difficult part that I have to get through to advance the plot further. Nothing for me is more frustrating, immersion-breaking and drive-killing than having to retry a really difficult boss fight 10+ times until I find a way to cheese it.
Sure, easy modes are as old as videogames themselves, but they generally still adhered to the developers’ vision of challenge - if they wanted some combat encounter to be seriously challenging, then it will be so even on the easiest setting. The modern “story mode” goes even further …
Metro: Exodus Enhanced has been out for a bit, what are your impressions of the RTX and DLSS upgrades?
I just started last night, played the intro through to the Aurora naming. First impression is that performance is great for the level of quality.
I played Control at max settings and max RTX recently and was very impressed, but Metro doesn’t seem to be a great comparison because the environments aren’t built to show off the ray tracing tech in the same way as Control’s heavy use of reflective glass and floors.
So far, Metro’s lighting feels good and natural, with every object having appropriate shadows, but it’s more a general good look and not “in your face” like Control’s reflections.
Thoughts?