Game Title: BALL x PIT
Platforms:
Trailer:
Publisher: Devolver Digital
Review Aggregator:
OpenCritic - 87 average - 87% recommended - 38 reviews
Eurogamer - Christian Donlan - 4 / 5
Kenny Sun’s new game is a voguish spin on an Atari classic - and it rules.
Explosion Network - Dylan Blight - 9 / 10
Ball x Pit is an addictive ball-breaking cross-genre sugar-rush that’ll keep you up all night in the best ways as you keep going deeper, looking for the higher scores, and ways to improve your run.
Game8 - Aaron Bacabac - 84 / 100
BALL x PIT is one of the few roguelikes that truly stands out today. Devolver Digital let it go wild, resulting in a chaotic, creative experience powered by its brilliant Ball Fusion system. It’s fresh, fun, and unlike anything else—just buy it and see for yourself!
Raph Koster was lead designer on Ultima Online, and led the creative team on Star Wars Galaxies. Both MMOs were known for their philosophy of simulating as much as possible and giving players control, letting behaviors and stories emerge out of the sandbox.
His new MMO Stars Reach uses a complex 3D cellular automata-like system to simulate every cubic meter in the galaxy, including states of matter, temperature, humidity, and chemical reactions. Players will have unprecedented terraforming control, and will be able to “own” planets and interact in a galactic economy.
Koster gives more details on the system in this longform chat, such as the limitations they had to place on moving fire and water, the methods of creation and sustainability they implemented to counteract the methods of destruction, and how different species of plants and animals evolve.
In developer circles he’s also well known for writing A Theory of Fun, and there’s a large section of the chat …
I feel bad for whoever at embark has to go through the steam forums ☠️
I was hyped with the play test and told me wife about the game. Watched some videos together and now she’s hyped for it as well.
So I gifted her the game and bought it for me as well.
She mainly plays sims and sometimes some other games with me like dying light. But shes horrible at shooter games, so if you come across us. Think twice about killing us and help us survive.
See you all above!
(I dont know which flair to use.)
Looks like the maker of the augment is a final sponsor called (Ranzio) pic 2 , currently in the game the finals they are small company, but since they made this type of stuff in the future, I’m guessing they’re gonna become a bigger company as the finals goes on . Because the finals is set in the past as we know. On the fourth picture the final picture , you can see that another company don’t know the name. at least I do not. I’m guessing a lot of people already knew this just wanted to share what I found .
There are four more images and some screenshots that I couldn’t upload here that can be found at https://arcraiders.nexon.com/en-US/media?category=keyart
Please ignore the old one. I mentioned something about there being < 10% of the content in server slam which was 1. wrong and 2. could be interpreted in so many different and wrong ways. Last thing I want is for another one of those “12 maps at launch” misinformation going around because of me. There’s also some other information that I assumed or speculated while making it sound official which I tried to fix.
Lastly, please take all of this information knowing that it is fan-made and not Embark so some things can still be inaccurate and if it is then I will post an updated version.
I had a lot of people requesting the file for the helmet to 3d print so I put it on Creality Cloud for Free.
As a huge fan of PvEvP extraction games, I’m used to everyone crapping all over every game I’m excited for. Literally every discussion forum for upcoming or new extraction game is “lol no PvE? It’ll be dead in a week”
“Lol dead game”
I’m aware that it’s a niche genre but honestly people can be cruel… Every time a game is made for us PvEvP extraction fans it feels like everyone else wants to turn it into a PvE game. And if it’s not made for their specific tastes than it deserves to die.
So why is this different? People do realize it’s a PvEvP game right?
It’s refreshing, and I’m so glad to see the hype… But it feels strange. I worry that when it comes out, and the hype train has passed and people start actually playing it we’re going to get the usual “I hate that this game is pvp… make PvE only or it will die” arguments that’s literally every extraction shooter …